Search found 3 matches

by Luke
Mon Sep 16, 2013 5:58 pm
Forum: HTML5/Web Engines
Topic: Proposed Update - Broad-Phase SceneGraph Optimisation
Replies: -1
Views: 5766

Re: Proposed Update - Broad-Phase SceneGraph Optimisation

Thanks for the awesome updates, Rob. We love the engine. :D
by Luke
Fri Sep 13, 2013 6:47 pm
Forum: HTML5/Web Engines
Topic: Proposed Update - Broad-Phase SceneGraph Optimisation
Replies: -1
Views: 5766

Re: Proposed Update - Broad-Phase SceneGraph Optimisation

I like the direction your headed with managed entities! We set up the game so our entities are in essentially two groups, static and dynamic entities. Static entities never move, so all buildings and structures are in there. Dynamic entities are players and npcs that will be moving around. Static en...
by Luke
Wed Sep 11, 2013 9:20 pm
Forum: HTML5/Web Engines
Topic: Proposed Update - Broad-Phase SceneGraph Optimisation
Replies: -1
Views: 5766

Re: Proposed Update - Broad-Phase SceneGraph Optimisation

Hi Rob, sounds like a pretty cool update. We've created a customized entity manager for CasinoRPG that automatically unmounts any static offscreen entities (buildings and the like) so their updates aren't called. Anything that isn't, such as players and npcs, are marked as "_inView = false"...

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