
Search found 3 matches
- Mon Sep 16, 2013 5:58 pm
- Forum: HTML5/Web Engines
- Topic: Proposed Update - Broad-Phase SceneGraph Optimisation
- Replies: -1
- Views: 5766
Re: Proposed Update - Broad-Phase SceneGraph Optimisation
Thanks for the awesome updates, Rob. We love the engine. 

- Fri Sep 13, 2013 6:47 pm
- Forum: HTML5/Web Engines
- Topic: Proposed Update - Broad-Phase SceneGraph Optimisation
- Replies: -1
- Views: 5766
Re: Proposed Update - Broad-Phase SceneGraph Optimisation
I like the direction your headed with managed entities! We set up the game so our entities are in essentially two groups, static and dynamic entities. Static entities never move, so all buildings and structures are in there. Dynamic entities are players and npcs that will be moving around. Static en...
- Wed Sep 11, 2013 9:20 pm
- Forum: HTML5/Web Engines
- Topic: Proposed Update - Broad-Phase SceneGraph Optimisation
- Replies: -1
- Views: 5766
Re: Proposed Update - Broad-Phase SceneGraph Optimisation
Hi Rob, sounds like a pretty cool update. We've created a customized entity manager for CasinoRPG that automatically unmounts any static offscreen entities (buildings and the like) so their updates aren't called. Anything that isn't, such as players and npcs, are marked as "_inView = false"...