Search found 60 matches
- Tue Feb 26, 2013 4:19 pm
- Forum: MMO Makers
- Topic: MMORPG Engine
- Replies: -1
- Views: 11071
Re: MMORPG Engine
Mmm 100 user per server? That would mean loads of money to inject into your project. I would say your sever should be handle more than that... otherwise you will have an hard time to actually even pay back your infrastructure. Also, choosing an engine is not just pure FPS. Sure I could make a C++ c...
- Tue Feb 26, 2013 4:10 pm
- Forum: Project Showoff Tier II
- Topic: A small brick game... Pure JS and HTML
- Replies: -1
- Views: 3265
Re: A small brick game... Pure JS and HTML
Pure HTML5, JS, and CSS? Color me impressed. I like what you've done. :) Even if I thought of doing that, I'd probably still have used images and sound files! Though, that is probably due to my background as a standard web developer - performance of a single page that doesn't have any server magic g...
- Tue Feb 26, 2013 4:05 pm
- Forum: MMO Makers
- Topic: MMORPG Engine
- Replies: -1
- Views: 11071
Re: MMORPG Engine
Ah! Gotcha. That is quite impressive. I have been looking at some benchmark tests, and Esenthel seems very fast. One person mentioned that he compared Unity and Esenthel with similar scenes, and Esenthel was rendering about 10 FPS faster than Unity on his machine. It looks like the server is a simpl...
- Tue Feb 26, 2013 3:07 pm
- Forum: Game Design
- Topic: Image Generator help
- Replies: -1
- Views: 1549
Re: Image Generator help
One game that I've seen which does something similar does the color selection entirely from hex which is overlayed on swapped image bases to create the final product. I haven't seen the server code to know exactly how the image is rendered, but I can tell it's a combination of color overlays and bas...
- Tue Feb 26, 2013 1:25 am
- Forum: MMO Makers
- Topic: MMORPG Engine
- Replies: -1
- Views: 11071
Re: MMORPG Engine
Big World has one of the most proven servers as well but i personally do not recommend it. Huge pain to work with. Will get you access to Hero today. Esenthal is a heck of an engine. Even have a copy of that lying around here somewhere. Much of the coding at least when I tried it was c++ however. I...
- Mon Feb 25, 2013 11:34 pm
- Forum: Beginner Help and Support
- Topic: JavaScript Help [Solved]
- Replies: -1
- Views: 1117
Re: JavaScript Help
I'm only briefly looking at this... but down at the bottom of the javascript, did you mean to say: points = ".".inning; I've been trying to figure out if that would do something I'm not expecting it to, but that certainly generates an Unexpected Token error when I try to mimic it in my Chr...
- Mon Feb 25, 2013 3:40 am
- Forum: MMO Makers
- Topic: MMORPG Engine
- Replies: -1
- Views: 11071
Re: MMORPG Engine
Thanks for your insight. Honestly, I was leaning towards Hero, but the lack of a trial really stalled that thought process for me. I'd like to take you up on your offer. Could you PM me details to test it out? Additionally, I've been browsing for other engines around, and came upon Esenthel which lo...
- Mon Feb 25, 2013 2:08 am
- Forum: MMO Makers
- Topic: MMORPG Engine
- Replies: -1
- Views: 11071
MMORPG Engine
So, I have this idea for a grand, fantasy themed MMORPG, but I'm having trouble deciding on an engine that would be best suited to my needs - I'm actually praying that an engine CAN meet all of my needs! I'll probably give details about the game itself in other threads as time goes on, so I'll just ...
- Mon Feb 25, 2013 1:55 am
- Forum: Say Hello
- Topic: New kid on the block
- Replies: -1
- Views: 1131
Re: New kid on the block
Thanks! I'm similar. I loved using ASP.NET Web Forms (and will still use it to quickly mock out a simple website when there's a time-crunch), but there is no denying the power of ASP.NET MVC with Entity Framework (especially if you combine it with Code First!). Good luck with assembly. I blocked tha...
- Mon Feb 25, 2013 1:25 am
- Forum: Say Hello
- Topic: New kid on the block
- Replies: -1
- Views: 1131
New kid on the block
Hey guys. I am a mid-level web developer who has dabbled in game design over the years. I felt it was time to really start getting into a community of game developers, so here I am! I have been trying to decide on what game engines would work for the ideas I have in mind, and forum threads kept popp...