Search found 20 matches
- Thu May 30, 2013 7:47 am
- Forum: Off-Topic
- Topic: Aris DLA Project in progress
- Replies: -1
- Views: 739
Aris DLA Project in progress
Maybe the wrong forum but i couldnt think of anywhere else to post this lol its not a game so... I am currently developing a voice recognition AI system with hand gesture control facial recognition and a slew of other cool features for both pc and mac. Basically I have started working on a neural ne...
- Sun Mar 17, 2013 5:52 pm
- Forum: Recruitment
- Topic: MMORPG Client and Server Stress Test 1 TESTERS NEEDED ASAP
- Replies: -1
- Views: 2839
Re: MMORPG Client and Server Stress Test 1 TESTERS NEEDED AS
due to an isp issue (Or router issue) I had to postpone the testing till i get my windows server setup remotely which im working on as we speak
- Fri Mar 15, 2013 12:16 am
- Forum: Recruitment
- Topic: MMORPG Client and Server Stress Test 1 TESTERS NEEDED ASAP
- Replies: -1
- Views: 2839
Re: MMORPG Client and Server Stress Test 1 TESTERS NEEDED AS
yep im getting to a stage where im gunna need to test this pretty soon next few days or so. I just want to see how it holds up with some basic stuff before moving forward.
- Mon Mar 11, 2013 6:33 pm
- Forum: General Unity
- Topic: Stay away from 3dbuzz.com
- Replies: -1
- Views: 11625
Re: Stay away from 3dbuzz.com
OMG I am dumbfounded lol same vid my buddy was talking about nelson sounded like a babbling idiot in, For anyone taking the new MMO class which is really a basic multiplayer class... OMG RUN save your 35 bucks a month. All the code youve been writing in the last videos you will endup deleting. Nelso...
- Mon Mar 11, 2013 3:19 pm
- Forum: General Unity
- Topic: Stay away from 3dbuzz.com
- Replies: -1
- Views: 11625
Re: Stay away from 3dbuzz.com
He looked up the OnDestroy function and then spent 5 minutes complaining about how much he hates unity and how they name their methods and how they are not functions at all but methods. Which is retardation because any developer worth their weight in salt knows that in javascript methods are called ...
- Mon Mar 11, 2013 1:58 pm
- Forum: General Unity
- Topic: Stay away from 3dbuzz.com
- Replies: -1
- Views: 11625
Stay away from 3dbuzz.com
LMAO One of my friends who is following the 3dbuzz mmo development class just sent me a message, he asked me why nelson the person teaching said class would look something up in the unity scripting reference and say that none of them are functions, and how he hates unity and so forth, and then asked...
- Mon Mar 11, 2013 11:25 am
- Forum: Recruitment
- Topic: MMORPG Client and Server Stress Test 1 TESTERS NEEDED ASAP
- Replies: -1
- Views: 2839
Re: MMORPG Client and Server Stress Test 1 TESTERS NEEDED AS
I did test it that way i want to see how it holds up in more real world conditions in which the connections are coming from more than one location. I also have the database setup to collect frame-rates latency and other statistics so that i can run analytics on them lol not my first time at the rodeo
- Mon Mar 11, 2013 9:23 am
- Forum: Recruitment
- Topic: MMORPG Client and Server Stress Test 1 TESTERS NEEDED ASAP
- Replies: -1
- Views: 2839
MMORPG Client and Server Stress Test 1 TESTERS NEEDED ASAP
Well we are ready to stress test our main server and client system for the MMORPG We are developing for the very first time. We are going to need as many people to grab the client, register accounts login and chat in the lobby as possible so that we can see just what kind of capacity the current ser...
- Tue Mar 05, 2013 3:45 pm
- Forum: Recruitment
- Topic: Sandbox MMO Kit
- Replies: -1
- Views: 16408
Re: Sandbox MMO Kit
that is incorrect , while possible and easy to do and then just as easy to populate, that is not how it works. The terrain is generated and or edited(Not required you can created enormous variation just by editing the config.ini file, and even more if you edit the worldData heightmap file) then expo...
- Tue Mar 05, 2013 7:10 am
- Forum: Recruitment
- Topic: Sandbox MMO Kit
- Replies: -1
- Views: 16408
Re: Sandbox MMO Kit
Ok everyone so My terrain exporter is about ready for testing. What needs to be tested is changing of heightmaps and noise maps, and also the config.ini settings to see how difficult you find making variations in the terrains, generation of the terrain and the exported obj files and unity prefabs. W...