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by 62896dude
Mon Oct 26, 2015 8:42 pm
Forum: General Development
Topic: Working on a MUD engine
Replies: -1
Views: 7088

Re: Working on a MUD engine

For sure, it's got some work to do still, but condensing MVC into one fluid process is kind of a dream come true haha.
by 62896dude
Mon Oct 26, 2015 7:05 pm
Forum: General Development
Topic: Working on a MUD engine
Replies: -1
Views: 7088

Re: Working on a MUD engine

If you're using Mongo and JS, you should definitely look into Meteor.js. It's an incredible library that I think could make the process a lot easier if you wanted to take the time to learn it.
by 62896dude
Sun Oct 25, 2015 11:46 pm
Forum: General Development
Topic: "And I can't fight this feeling anymore"
Replies: -1
Views: 3481

"And I can't fight this feeling anymore"

A feeling I'm sure you're all very intimate with, I've recently had a burning desire to make something (whether it be a game, program, module, etc.). I'm dying to stretch my programming muscles since I'm only taking theory based programming classes right now, and I have no idea how to pinpoint exact...
by 62896dude
Sun Oct 25, 2015 9:55 pm
Forum: General
Topic: Wizard Actions
Replies: -1
Views: 1702

Re: Wizard Actions

I see what you're saying now. Yeah you might be able to trick the file, or is it not possible to just change the module so that the third parameter isn't automatically the active session's userid? Or would that mess up too many other aspects of the module?
by 62896dude
Sun Oct 25, 2015 7:45 pm
Forum: General
Topic: Wizard Actions
Replies: -1
Views: 1702

Re: Wizard Actions

I'm not sure I fully understand the problem, but couldn't you make a stat change the equivalent of rewarding an item? For example, you award a shield, which has an item id of 35. You then set that field in the user's table to 35. I'm just spit-balling though.
by 62896dude
Sat Oct 24, 2015 9:36 pm
Forum: General
Topic: Format issue with Combat when fleeing
Replies: -1
Views: 2227

Re: Format issue with Combat when fleeing

I don't think that would be ideal/ethical because it's a paid module for NWE that gmoore owns. But if it is an issue it should just be some sort of HTML error and probably missing a TableFooter() or a div. Ah, gotcha, that makes sense. Sorry I can't be of much help then, but your diagnosis seems ri...
by 62896dude
Sat Oct 24, 2015 9:25 pm
Forum: General
Topic: Format issue with Combat when fleeing
Replies: -1
Views: 2227

Re: Format issue with Combat when fleeing

Any chance I could see a before/after screenshot of the problem and the run away script itself?
by 62896dude
Sat Oct 24, 2015 7:52 pm
Forum: Tutorials
Topic: C++ Snake Tutorial!
Replies: -1
Views: 4071

C++ Snake Tutorial!

Thissssss (bad snake joke) is my first tutorial on here, but I hope to be able to do more in the future! This is a very simple snake game programmed in C++ (to be played through the console). I myself followed a tutorial to make this, and then made some minor modifications. I also then went through...
by 62896dude
Sat Oct 24, 2015 9:03 am
Forum: Off-Topic
Topic: Thank you. To all of you.
Replies: -1
Views: 1236

Thank you. To all of you.

Hey everyone, Welp, it's been about 3 years since I was active on here. For those of you who were around/may remember, I tried making the Harry Potter Destiny game way back in 2012 with another programmer from the forum. While the game never came to fruition, I'm here to say thank you to each and ev...
by 62896dude
Thu Jun 28, 2012 9:55 pm
Forum: Recruitment
Topic: Video Game Music
Replies: -1
Views: 1084

Re: Video Game Music

FooFighter: Unfortunately, I just now got a new laptop due to my previous one crashing, and finished re-getting FL Studio yesterday, so I'm still putting some things together. Chrome: Certainly! If you want to talk via Skype so that I can get a better understanding of what exactly you want, feel fre...

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