Search found 510 matches
- Mon Oct 26, 2015 8:42 pm
- Forum: General Development
- Topic: Working on a MUD engine
- Replies: -1
- Views: 7088
Re: Working on a MUD engine
For sure, it's got some work to do still, but condensing MVC into one fluid process is kind of a dream come true haha.
- Mon Oct 26, 2015 7:05 pm
- Forum: General Development
- Topic: Working on a MUD engine
- Replies: -1
- Views: 7088
Re: Working on a MUD engine
If you're using Mongo and JS, you should definitely look into Meteor.js. It's an incredible library that I think could make the process a lot easier if you wanted to take the time to learn it.
- Sun Oct 25, 2015 11:46 pm
- Forum: General Development
- Topic: "And I can't fight this feeling anymore"
- Replies: -1
- Views: 3481
"And I can't fight this feeling anymore"
A feeling I'm sure you're all very intimate with, I've recently had a burning desire to make something (whether it be a game, program, module, etc.). I'm dying to stretch my programming muscles since I'm only taking theory based programming classes right now, and I have no idea how to pinpoint exact...
- Sun Oct 25, 2015 9:55 pm
- Forum: General
- Topic: Wizard Actions
- Replies: -1
- Views: 1702
Re: Wizard Actions
I see what you're saying now. Yeah you might be able to trick the file, or is it not possible to just change the module so that the third parameter isn't automatically the active session's userid? Or would that mess up too many other aspects of the module?
- Sun Oct 25, 2015 7:45 pm
- Forum: General
- Topic: Wizard Actions
- Replies: -1
- Views: 1702
Re: Wizard Actions
I'm not sure I fully understand the problem, but couldn't you make a stat change the equivalent of rewarding an item? For example, you award a shield, which has an item id of 35. You then set that field in the user's table to 35. I'm just spit-balling though.
- Sat Oct 24, 2015 9:36 pm
- Forum: General
- Topic: Format issue with Combat when fleeing
- Replies: -1
- Views: 2227
Re: Format issue with Combat when fleeing
I don't think that would be ideal/ethical because it's a paid module for NWE that gmoore owns. But if it is an issue it should just be some sort of HTML error and probably missing a TableFooter() or a div. Ah, gotcha, that makes sense. Sorry I can't be of much help then, but your diagnosis seems ri...
- Sat Oct 24, 2015 9:25 pm
- Forum: General
- Topic: Format issue with Combat when fleeing
- Replies: -1
- Views: 2227
Re: Format issue with Combat when fleeing
Any chance I could see a before/after screenshot of the problem and the run away script itself?
- Sat Oct 24, 2015 7:52 pm
- Forum: Tutorials
- Topic: C++ Snake Tutorial!
- Replies: -1
- Views: 4071
C++ Snake Tutorial!
Thissssss (bad snake joke) is my first tutorial on here, but I hope to be able to do more in the future! This is a very simple snake game programmed in C++ (to be played through the console). I myself followed a tutorial to make this, and then made some minor modifications. I also then went through...
- Sat Oct 24, 2015 9:03 am
- Forum: Off-Topic
- Topic: Thank you. To all of you.
- Replies: -1
- Views: 1236
Thank you. To all of you.
Hey everyone, Welp, it's been about 3 years since I was active on here. For those of you who were around/may remember, I tried making the Harry Potter Destiny game way back in 2012 with another programmer from the forum. While the game never came to fruition, I'm here to say thank you to each and ev...
- Thu Jun 28, 2012 9:55 pm
- Forum: Recruitment
- Topic: Video Game Music
- Replies: -1
- Views: 1084
Re: Video Game Music
FooFighter: Unfortunately, I just now got a new laptop due to my previous one crashing, and finished re-getting FL Studio yesterday, so I'm still putting some things together. Chrome: Certainly! If you want to talk via Skype so that I can get a better understanding of what exactly you want, feel fre...