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by Jackolantern
Fri Jun 01, 2018 2:12 am
Forum: General Development
Topic: ASCII graphics
Replies: -1
Views: 19544

Re: ASCII graphics

Nice! Can't wait to see something from it. Are you using TMMOKit?

Also, this is really the first time I have used Typescript for a large project and I am loving it. It works really well with node. :ugeek:
by Jackolantern
Thu May 31, 2018 3:56 am
Forum: General Development
Topic: ASCII graphics
Replies: -1
Views: 19544

Re: ASCII graphics

Things are still going strong. I am spending pretty much every free moment I have working on creating the foundation of my game. I will probably be creating a new Project Showoff thread here in the next few weeks. :D
by Jackolantern
Sun May 20, 2018 3:27 pm
Forum: General
Topic: Up and Running
Replies: -1
Views: 12220

Re: Up and Running

Oh sweet! I guess it just looked like more to it then it really was. :D
by Jackolantern
Sun May 20, 2018 3:26 pm
Forum: General Development
Topic: ASCII graphics
Replies: -1
Views: 19544

Re: ASCII graphics

Alright! I am still working on the plumbing for right now but I am going to begin working on some visual elements soon.
by Jackolantern
Sun May 20, 2018 4:19 am
Forum: General Development
Topic: ASCII graphics
Replies: -1
Views: 19544

Re: ASCII graphics

Sometimes when you get that feeling you need to follow it.
by Jackolantern
Sat May 19, 2018 10:44 pm
Forum: General Development
Topic: TMMOKIT
Replies: -1
Views: 12821

Re: TMMOKIT

Hero Engine definitely can do anything we would ever want. The learning curve was just ever so high on it. I remember there not being a ton of resources way back in the day when they first announced the indie license but I would assume that has gotten better over the years. What was the scripting en...
by Jackolantern
Sat May 19, 2018 8:46 pm
Forum: General Development
Topic: ASCII graphics
Replies: -1
Views: 19544

Re: ASCII graphics

God, I have missed this. It has been way too long since I have torn into a big project. It feels like this project is what I am meant to be doing :ugeek:
by Jackolantern
Sat May 19, 2018 8:43 pm
Forum: General Development
Topic: TMMOKIT
Replies: -1
Views: 12821

Re: TMMOKIT

Well that is definitely good then. I do see that they explicitly open-sourced Torque 3D, which if I recall right was the follow-up engine to TGE. Even if they have not explicitly open-sourced TGE, it could definitely be classified as abandonware, considering that they have done nothing with it and i...
by Jackolantern
Sat May 19, 2018 3:05 pm
Forum: General Development
Topic: TMMOKIT
Replies: -1
Views: 12821

Re: TMMOKIT

Nice! Did Torque Powered open-source the original Torque engine?
by Jackolantern
Sat May 19, 2018 3:09 am
Forum: General Development
Topic: TMMOKIT
Replies: -1
Views: 12821

Re: TMMOKIT

Also, have you reached out to the Minions of Mirth owners? I know that, sadly, MoM shut down late last year. Maybe they would consider making some open source contributions if they know someone else will manage it. They surely created mountains of cool custom stuff and scripts over the years of runn...

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