Ryzom Goes open Source

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gama-slug
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Joined: Thu May 06, 2010 2:58 am

Ryzom Goes open Source

Post by gama-slug »

I am new around here so if this is the wrong forum i am sorry :D saw it as a developer opportunity so i decided dev discussion.

Ryzom claims "Ryzom is now the first commercial MMORPG completely Open Source" Providing The client, server and tools to make your own commercial mmorpg. Of course as along if you follow the GNU AGPLv3 Open Source license(which i am about to read through).They have also released all the Ryzom art (textures, 3D objects, animations, particle effects). Aslong as you follow the Creative Common Attribution-Share Alike license(wich i need to read though as-well).

The Original Article
Breakthrough for Free Software Gaming--Ryzom Announces Full Release of Source Code and Artwork, and a Partnership with the Free Software Foundation to Host a Repository of the Game's Artistic Assets.

Added by vl about 6 hours ago

PARIS, FRANCE, May 6, 2010 -- Winch Gate Properties Ltd, the developer and publisher of massively-multiplayer online science-fantasy role playing games, is proud to announce the release of the source code and artistic assets of the popular MMORPG Ryzom to the Free Software Development Community.

Developers can now access the source code of the end-user client, content creation tools and server in order to make modifications, enhancements or to create their own virtual worlds. This move marks a milestone in Ryzom's long history and dedication to the free software movement. In order to ensure that Ryzom continues to grow and foster as a free software project, Winch Gate is now releasing Ryzom under the terms of the Free Software Foundation's GNU Affero General Public License.

Winch Gate is also excited to provide the free software community with high quality professional artistic assets including 3D objects, animation tracks, particle effects and thousands of textures. All of the Ryzom artistic assets will be licensed under the Creative Commons Attribution-ShareAlike to ensure that they and any derivative art will be available to all free software projects. These assets will be hosted in a new online repository in partnership with the Free Software Foundation.

By freeing Ryzom code, Winch Gate is transforming the MMORPG marketplace and is setting a precedent for how gaming software should evolve--in freedom. The source code released totals over two (2) million lines of source code and over 20,000 high quality textures and thousands of 3D objects.

Welcoming the news, Free Software Foundation executive director Peter Brown said, "This is a unique opportunity for the free software movement and the emerging free gaming field to accelerate the production of free games and 3D worlds. We recognize the importance of gaming and the current dominance of proprietary gaming software, so today represents a significant breakthrough from which our community can benefit." The FSF has published more information about the scope of today's release, and suggested ways for developers to get involved

Vianney Lecroart, Chief Technology Officer of Winch Gate says, "The Free Software community often has a difficult time finding great graphical assets that they can use in their own projects. We are sure that the thousands of textures and 3D objects we are releasing under the CC BY-SA will help a lot of Free Software projects."

Winch Gate intends to incorporate certain code changes and enhancements into the official version of the Ryzom game. All code developed outside Winch Gate's in-house development staff will be thoroughly reviewed to ensure quality standards, stability and security. In order to engage and foster growth in the Ryzom project, Ryzom will have a group of community managers who can manage patch submissions and feature requests. Support will continue to be given for the official Ryzom software only, with third-party projects unsupported by Winch Gate.

Initial projects will include bug fixes and porting to operating systems such as GNU/Linux and Apple Mac OS X. Timeframes for these enhancements will vary depending on the scale of the project and the project team. The level and world data associated with Ryzom will not be released as free content and their use will remain exclusive to players of the Ryzom game.

The source code and additional information will be available from the Ryzom Core Development Portal
The Ryzom's free media assets are available from Ryzom's Asset Repository

About Ryzom

Ryzom is a Massively Multiplayer Online Role-Playing or MMORPG Game set more than 3.000 years into the future, on a living, evolving virtual world: beautiful Atys, where after creating your own personal avatar you will guide it through this strange fantastic planet to uncover its mysteries.

The game boasts a unique science-fantasy setting, a distinctive and artistic visual style and a sophisticated plot based upon the conflict of two mysterious supernatural powers. The storyline was awarded "Mmorpg.com Best Story" award. Gameplay is highly adaptive to your personal preferences and the actions/skills system is remarkably unique, sophisticated and profound.

Ryzom Ring is the proprietary innovative free expansion that brings MMORPGs to a new level. Ryzom Ring allows you to create your own role-play and RPG Adventures on the world of Atys.

About Winch Gate

Winch Gate Properties Ltd is the developer and publisher of the massively-multiplayer online science fantasy role playing game Ryzom since 2009. Former employees from Nevrax joined the company to continue to work on Ryzom.

For more information contact:

Vianney Lecroart, Chief Technology Officer
vl@ryzom.com
irc: #ryzom on irc.freenode.net
###

The Original Post from Ryzom from there Game Site
This is a great news and we are proud to be able to announce it today:

Ryzom is now the first commercial MMORPG completely Open Source and the Free Software Foundation joins us in this initiative. If you don't know what open source software is, you'll find an explanation on wikipedia.

The whole source code of Ryzom (client, server and tools) is now under the GNU AGPLv3 Open Source license.

But we go further! We have also made available all the Ryzom art (textures, 3D objects, animations, particle effects) under the Creative Common Attribution-Share Alike license.

For you as a Ryzom player, nothing changes. The game continues to be pay-to-play to help pay for the cost of development and running of Ryzom. Your financial support is essential for us and it's only thanks to you that Ryzom is still alive today. The game will continue to be developed by the same team as today.

If you are a developer, you can now take the source code and/or the art assets of Ryzom to make your own MMORPG or any other project.

Ryzom free art asset portal
Ryzom free development portal

We rely on you to spread this news as widely as possible around you, on blogs, forums, digg, Reddit, facebook, ...

You can read the full Press Release here.

Links to both Development and Art in the Article Above Plus the full press Release.

I for one think this is a GREAT day in the world of open source. Because i hope to one day make my own open source mmorpg, for people to customize there way.

But more importantly i believe this is a great day for developers of mmorpgs. We have a new tool at our hands. All the art, client, server, and tools to make our own mmorpg (if you wish to use this open source product.)

I for one have downloaded the source codes and art already. I am getting Visual Studio to build the client, server, and tools as we speak. I know very small amount of c++ and i know i am getting in over my head and will not understand alot of what i see. But this is how i got into programing and scripting private servers for ultima online. So i hope it turns out the same way of slowly understanding my way and what i see. This will not stop my development of my browser game that i am making. This is something right now for me to study, understand, and learn to use. Once my browser game is complete i may slowly move into using this to make a game.


So thank you for reading and if this is the wrong part of the forum my apologize. But i saw this as great news and a great day for developers.
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hallsofvallhalla
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Re: Ryzom Goes open Source

Post by hallsofvallhalla »

I have been a part of this since a couple hours after it went open source. I have been chatting directly with the developers and working directly with the source.

Getting many compile errors, little to no documentation, and the license needs to be read well. On the bright side it is a kick butt MMORPG that they are giving you for free.

I am still working with it and will keep everyone updated. I for one am super excited about it.
gama-slug
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Joined: Thu May 06, 2010 2:58 am

Re: Ryzom Goes open Source

Post by gama-slug »

Thank you halls. :D im very exited aswell. I just got visual studios installed because i was downloading thr 90 day trial when i went to bed last night. So i will be using it when i get home from work. This is going to be awsome.
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hallsofvallhalla
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Re: Ryzom Goes open Source

Post by hallsofvallhalla »

we finally got the server and client compiled but ther eis a lot missing, no docs, nothing to show you how to setup the server and mysql...it is becoming very difficult.
gama-slug
Posts: 38
Joined: Thu May 06, 2010 2:58 am

Re: Ryzom Goes open Source

Post by gama-slug »

wow well let me know when you get it working im not going to be able too lol dont know to myuch about setting up my sql
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hallsofvallhalla
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Re: Ryzom Goes open Source

Post by hallsofvallhalla »

Lunchbox and I have been working with it, though all credit has to go to Lunchbox for compiling everything, he rocks!

Image

Image


do not be fooled by the pics though, this is a hard system to work with. There is little to no docs, no tutorials. Just raw brain meat.
gama-slug
Posts: 38
Joined: Thu May 06, 2010 2:58 am

Re: Ryzom Goes open Source

Post by gama-slug »

yeah this is going to suck for me getting it to work i know nothing about how to get this sort of system to work lol

but that is awsome!! :D
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Jackolantern
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Re: Ryzom Goes open Source

Post by Jackolantern »

gama-slug wrote:yeah this is going to suck for me getting it to work i know nothing about how to get this sort of system to work lol

but that is awsome!! :D
It is definitely not beginner-friendly, considering that it was built by professional developers for professional developers. We are already getting back word from several users that if you are not a C++ game development veteran to stay away, as it is not for the faint of heart. Same thing with Big World Tech, only with Python instead of C++. These AAA MMO engines that are now making their way to the indie community are going to require a lot of dedication to use. The companies using them had teams of highly educated programmers working with them to complete their projects.

Hero Engine Lite, which should be coming out later this month may be a different story, though. Hero's developing company, Simuronics, have long flaunted videos of WYSIWYG editors, team-based world editors, and other features which could make it more user-friendly.
The indelible lord of tl;dr
gama-slug
Posts: 38
Joined: Thu May 06, 2010 2:58 am

Re: Ryzom Goes open Source

Post by gama-slug »

ty i still want to mess around with it. I am planning on some colledge cources on c++ there is a cuntinued edjucation program here intown that has a c++ program :D know its not much but its a start.

and hero engine... i need to look into that :D
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Jackolantern
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Re: Ryzom Goes open Source

Post by Jackolantern »

Definitely. The word about Hero Engine Lite/Indie just hit a few days ago, so almost no details are known beyond "sometime within this month". But it is still very exciting, as it is the most complete and feature-rich MMORPG engine in existence today as far as I am aware.
The indelible lord of tl;dr
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