new things!!!
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: new things!!!
thats the way i did it, have you guys seen my video in project showoff or tried my game?
			
			
									
						
										
						Re: new things!!!
No, but was soon going to ask though. What are the games? I'll check out the project show-off page though. Can't wait to see what you've done!
			
			
									
						
										
						Re: new things!!!
hallsofvallhalla 
about your next tutorial ... about what? when?
and dont forget the source code for video 5
			
			
									
						
										
						about your next tutorial ... about what? when?
and dont forget the source code for video 5
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: new things!!!
video 6 is being processed, should be up tonight
			
			
									
						
										
						Re: new things!!!
So, it seems were going with the single player mmo style rpg. I don't mind it at all, but if we are, there's a couple of things I'd love to see.
exprience It would be great to have a deep experience system. One that lets you chooses where to add points when you level up (wizdom, intelligence, speed, chane etc..). I personally hate when games automatically assign points after leveling up.
skill points Have a simple way to upgrade skills. The more you use a skill/attack, the more it becomes powerfull...
Guilds and team work Not much to say here. It seems obvious. Have a guild and a simple way to contact the members. Create team quests and objectives.
All of these will add a certain complexity, while making the game attractive and modular. Hope this gets through!
Socapex
			
			
									
						
										
						exprience It would be great to have a deep experience system. One that lets you chooses where to add points when you level up (wizdom, intelligence, speed, chane etc..). I personally hate when games automatically assign points after leveling up.
skill points Have a simple way to upgrade skills. The more you use a skill/attack, the more it becomes powerfull...
Guilds and team work Not much to say here. It seems obvious. Have a guild and a simple way to contact the members. Create team quests and objectives.
All of these will add a certain complexity, while making the game attractive and modular. Hope this gets through!
Socapex
- hallsofvallhalla
- Site Admin
- Posts: 12026
- Joined: Wed Apr 22, 2009 11:29 pm
Re: new things!!!
single player? since when? 
can you have a single player massive multiplayer online game?
we just havent gotten to the pvp interaction yet.
Thanks for the ideas, I will work on getting them in. I have a few websites I have to build, and some changes to make in my game Forsaken SAnctum and I am doing some framework for a new PNP RPG coming out soon, so I will get to this as soon as I can.
			
			
									
						
										
						can you have a single player massive multiplayer online game?
we just havent gotten to the pvp interaction yet.

Thanks for the ideas, I will work on getting them in. I have a few websites I have to build, and some changes to make in my game Forsaken SAnctum and I am doing some framework for a new PNP RPG coming out soon, so I will get to this as soon as I can.
Re: new things!!!
Well I guess I wasn't quite exact saying single player. I meant it in a way, as a single character. Like  a single hero, fighting in a mmo world. That's just it 
			
			
									
						
										
						
