Code: Select all
var speed : float = 6.0;
var rotateSpeed = 3.0;
var gravity : float = 20.0;
var prefab : GameObject;
var saveTime = 0;
private var turnTime = 3;
function Update() {
moveDirection.Vector3.forward;
if(Time.time > saveTime){
turnTime = Time.time + saveTime;
transform.Rotate(Vector3.up, Time.deltaTime * rotateSpeed, Space.World);
}
moveDirection.y -= gravity * Time.deltaTime;
}