diablo2
diablo2
ok. i know that diablo2 is owned by a huge company. but how do they make diablo 2? do they have their own developement kit? i dont get it but ive always wanted to build a game like diablo 2. anyone know what they do?
if you love something, let it go.
if it doesnt return.....hunt it down and kill it.
if it doesnt return.....hunt it down and kill it.
- Jackolantern
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- Joined: Wed Jul 01, 2009 11:00 pm
Re: diablo2
It is made with C++/C and possibly some assembly for resource-heavy routines. Its rendering engine is likely built on DirectX for Windows and OpenGL for Mac. A game like Diablo 2 is an amazingly huge amount of work. But of course, you don't have to use the same tools that Blizzard actually used. You could use an actual game engine like Unity and cut a ton of work out of it, although it would still be a massive undertaking.
The indelible lord of tl;dr
Re: diablo2
It depends on whether you like the gameplay or the graphics - the graphics are basically achieveable by having a massive team of artists. You just can't have that. But in terms of gameplay, here's an example of one dude that made a game and from the stats it's had 13000 online plays so far: http://www.yoyogames.com/games/1240
He made it with game maker - an older version, even.
He made it with game maker - an older version, even.
Re: diablo2
game maker confuses me :/
if you love something, let it go.
if it doesnt return.....hunt it down and kill it.
if it doesnt return.....hunt it down and kill it.
- hallsofvallhalla
- Site Admin
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Re: diablo2
and I started to build a close clone, Don't use IE to test
http://indie-resource.com/rpgengine/index.php
http://indie-resource.com/rpgengine/index.php
- SpiritWebb
- Posts: 3107
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Re: diablo2
Nice...hallsofvallhalla wrote:and I started to build a close clone, Don't use IE to test
http://indie-resource.com/rpgengine/index.php
Re: diablo2
Have you done their most simple tutorial, where you make a space with bouncing balls and you can click on them? And have you done any programming before? Anyway, that tutorial got me used to game maker - if they still have it. Did that years ago.darspire wrote:game maker confuses me :/
Hmmm, maybe I'll make up a base game maker demo sometime - though people will go 'Oh, that's so far away from diablo I'll ignore it', because they expect 95% of the coding done for them or it's of no worth.
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- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: diablo2
I thought the first GM tutorial was the "Catch the Clown" game, but maybe that was a long time ago lol.
Game Maker is a great program for novice game makers. The visual scripting system is a wonderful introduction to learning to do things "the programming way" and teaches you to use Boolean logic (the foundation of all programming, and really, all electronics). And don't worry, because it is not as scary as it sounds. Boolean logic simply means "everything is done with true/false".
Game Maker is a great program for novice game makers. The visual scripting system is a wonderful introduction to learning to do things "the programming way" and teaches you to use Boolean logic (the foundation of all programming, and really, all electronics). And don't worry, because it is not as scary as it sounds. Boolean logic simply means "everything is done with true/false".
The indelible lord of tl;dr
- hallsofvallhalla
- Site Admin
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Re: diablo2
he thats the one I remember. Game Maker 4 or something. Way back in the dayI thought the first GM tutorial was the "Catch the Clown" game, but maybe that was a long time ago lol.
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- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: diablo2
Oh really? Haha! I thought that was just last year or something...
The indelible lord of tl;dr