a_bertrand wrote:No you are not in the wrong business, but simply put the kind of game you show up is NOT made by one guy alone. Why? beside for the obvious time it would take, there is also loads of different skills required:
- Story
- Graphical art (which could be further split in: modeling, lighting, texturing, animating, etc...)
- Music
- Sound effects
- Game engine code
- Scripting (programming the story inside the game engine)
- Quality check
- Marketing
etc...
Now those different areas are SOOO different that it's simply impossible to be skilled in all. You will be able to do one or maybe more of those but certainly not be good at all. Impossible. So either you game is simple as an old pacman or the old invader, and then you will manage, (flappy bird is an example of a simple game), or if you want such bigger more complex games you will see it's not doable.
So how can you work around it? Either you choose a project which is doable by a single person (yourself) with the skills you know you have and master, and in an acceptable time scale (more than a couple of weeks or months is not a smart idea). Or you need to build a team to work on your project. This last option generally fails for indies games, as people don't work all at the same speed, don't have all the same ideas, and may not invest enough time / efforts in a project they don't have the control.
Wow, I totally forgot about that... I try to "master" everything in a game, but I end mastering nothing and It fails everytime. I need to use your approach instead, either do a game/project I can do with the current skills I have (or reachable new ones) or just stick to basic game ideas like the ones you mentioned.
The online part is being made 99% by me, while I have a friend with Photoshop skills to make the menus, HUD and GUI, but the rest is on me...
Can i achieve something that is beyond me, even if the final result ends up (and it will probably do) being less than what I achieved, but still there's a final result?
Gunner wrote:guy above me is a pro trust me vtinho
I know he is

Thanks.
hallsofvallhalla wrote:No doubt the area in the image above was modeled after a real place. If you want to model a storage unit facility then go to one and get pictures or look them up online. Model your area after it.
Well Storage Units are not a thing here in Portugal, so what I do a lot, is watch "Storage Hunters" and "Auction Hunters" (where I took the idea of this map) and try to go from there. The thing is, the details in such maps is huge.. Like the things i pointed out, I would only put them there, if they had a purpose, not just to make the map/level look "completed", but they are necessary! I won't give up though

Even if I have to copy each single detail, I will manage to do it!