Some relevant links to tidy up your game design notes and files:
https://www.gameacademy.com/create-orga ... ent-tools/
Like the above link mentions, make a MediaWiki (offline, localhost only, or on a private GitHub account maybe?), turn it into a interactive design document for your game.
http://www.gamasutra.com/view/feature/1 ... cument.php
http://code.tutsplus.com/articles/effec ... tive-10140
http://www.reddit.com/r/gamedesign/comm ... our_ideas/
Don't forget about:
Google Docs
yED
Game Design Doc Templates
Free mind mapping software
How To Organize Your Game Design Documents
How To Organize Your Game Design Documents
"In order to understand recursion, one must first understand recursion".
Re: How To Organize Your Game Design Documents
That was quite an interesting read. I had thought about creating a public wiki for my games, however I hadn't thought about creating a private one for design organization, for some reason.
Sanity is vastly overrated!
Twitter: @LNitewing (Personal Account), @NitewingGaming (for general development progress and stuff), @NiziniaGame (for specific updates on FKoN).
Twitter: @LNitewing (Personal Account), @NitewingGaming (for general development progress and stuff), @NiziniaGame (for specific updates on FKoN).
Re: How To Organize Your Game Design Documents
Related, can't believe I never found this site before but Trello is one of my new favorite tools:
http://business.tutsplus.com/articles/f ... -fsw-43840
http://business.tutsplus.com/articles/f ... -fsw-43840
"In order to understand recursion, one must first understand recursion".
Re: How To Organize Your Game Design Documents
An interactive design document about making the game? Sounds like making a game about making the game! And I would have to understand recurssion first before I can do that!
Re: How To Organize Your Game Design Documents
I had a private wiki on here for a while (thanks Halls) but I could never get into using it for designing. I still prefer a Word or Open Office document.
Re: How To Organize Your Game Design Documents
By "interactive" I just meant hyperlinked docs and assets (flow charts, diagrams, and so on). So design document assets are just a click away, instead of having to dig around foldiers and what not.Callan S. wrote:An interactive design document about making the game? Sounds like making a game about making the game! And I would have to understand recurssion first before I can do that!
"In order to understand recursion, one must first understand recursion".
Re: How To Organize Your Game Design Documents
I can't remember where I found this, or when, but it's someones MMO design document.
http://diltz.wordpress.com/
http://diltz.wordpress.com/
"In order to understand recursion, one must first understand recursion".
Re: How To Organize Your Game Design Documents
Obviously not for a small app game, but for a MMO or PBBG it is a very serious undertaking. Game design documents for those types of games are massive documents loaded with details.Callan S. wrote:An interactive design document about making the game? Sounds like making a game about making the game! And I would have to understand recurssion first before I can do that!
"In order to understand recursion, one must first understand recursion".
Re: How To Organize Your Game Design Documents
You could use OneNote or Evernote to organize everything.
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Re: How To Organize Your Game Design Documents
Aaaaaannnnndd we have recursion.Callan S. wrote:Sounds like making a game about making the game! And I would have to understand recurssion first before I can do that!
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