Well that truly pissed me off. This is what all my struggles in learning C++ for.
I have an indie game competition coming up and I want to make my game in C++ for performance reason and for another practice to the real development world.. I will not be making COD or GTA V but I just want it to be with C++ as for some reason beside performance I have spent my time with it and currently don't want to learn another for now.. (really, Pascal; Java; and C++ is just too much for me.. I don't think I can do more for now. [even only the basics
 ])
])OK, I have spent 1 week trying out Game Maker but man.. I feel so weird.. idk if it's just me or the game actually has some weird frame rate issues and some weird workaround practices that barely makes any sense, like one guy on youtube told me to do the collision system on this way, and the other guy told me to do it on that way for performance issues and effectiveness and they're all debating on the youtube comments..
 
   https://www.youtube.com/watch?v=Tnt-MMAkXDk
 https://www.youtube.com/watch?v=Tnt-MMAkXDkWell ok so anyone has any recommended C++ game engine? I'm new around here so no hate pls
 
 I want it something that has GUI as nice as Unreal or Unity, and not just 'C++ game library'. But I'm okay for 'C++ game library' as long as someone tells me that a particular library is noob friendly enough or if you some have experience with it and might want to share the good things of it to me




 idk. Besides, performance is a big issues. I have no idea how these stuff work but as far as I know I only know the basic rules of "C++ runs really fast".. So I have been playing 7 Days to Die recently and man it lags pretty annoyingly (but still playable) in my PC. I then got curious and wanted to prove the 'C++ is fast rule', and I googled it and found that 7 Days to Die was created on Unity by an Indie Dev, and not C++. I don't quite have a killer PC so this kind of thing really bothers me a lot, and so this makes me understand that not everyone has that beast PC. Weird thing if I run some other games in the same scale or higher than 7D2D I can just run it much much nicely and gameplay is smoother. Eg, Dota 2 (Source engine, though performance is getting worse as Valve is constantly putting weird stuff upon it), Skyrim, Left 4 Dead (I & II), Torchlight 2, etc. These games run flawlessly (maybe not that 'flawlessly', but much better) on my PC and for some weird reason 7D2D has lags!!
 idk. Besides, performance is a big issues. I have no idea how these stuff work but as far as I know I only know the basic rules of "C++ runs really fast".. So I have been playing 7 Days to Die recently and man it lags pretty annoyingly (but still playable) in my PC. I then got curious and wanted to prove the 'C++ is fast rule', and I googled it and found that 7 Days to Die was created on Unity by an Indie Dev, and not C++. I don't quite have a killer PC so this kind of thing really bothers me a lot, and so this makes me understand that not everyone has that beast PC. Weird thing if I run some other games in the same scale or higher than 7D2D I can just run it much much nicely and gameplay is smoother. Eg, Dota 2 (Source engine, though performance is getting worse as Valve is constantly putting weird stuff upon it), Skyrim, Left 4 Dead (I & II), Torchlight 2, etc. These games run flawlessly (maybe not that 'flawlessly', but much better) on my PC and for some weird reason 7D2D has lags!!