On the one hand, I considered creating a browser-based MUD with some added GUI enhancements. However, MUDs seem to be doing so bad across the board these days that I am kind of hesitant to go that direction. It would also not provide a lot of opportunity to use one of the pieces of technology I am wanting to use since it is highly GUI component-based.
The other option would be to make a PBBG, but design it to have an explorable world. That is the direction I am leaning, but this has some challenges. The main challenge is designing the game in such a way that navigating the world is self-explanatory to players. Of course it could be a 2D map with a visible character moving around on it, but that isn't really the way I want to go. I want to stay mostly text-based so that the world doesn't have to be constrained by what graphic tiles I can get for the maps.
Is anyone familiar with any mostly text-based PBBGs that included explorable worlds? I would be really interested in looking at some examples. Also, if you don't have any examples but have some ideas, I would love to hear them as well. Thank you!
