Combat Calamity - A modern touch of the classic 'Rogue' game
Combat Calamity - A modern touch of the classic 'Rogue' game
Hey guys, I'm working on a new project. It's called Combat Calamity, and it's based on the classic 'Rogue' game of the 1980s or perhaps Nethack if you know it. The goal is to make a modern touch including couch and controller support and everything, but still retaining the old hardcore gameplay. Also to stop misleading people as the genre "rogue-like" gets used way more often that it should be, as those games that do not have turn based, grid based dungeon crawling game should be called a rogue-lite instead
I'm really focusing towards controller support and all that awesome thing, since the old games are just.. well... ascii art/text based game playable with only kb and mouse..
It will have a modern touch of RPG-like system, skill trees, stats, inventory, etc.
Some of the early screenshots
What are your first impressions to the GUI? Is it confusing? Not self explanatory? Whatever it is just post below, I'd love your take on these. Thanks, and stay tuned!!
I'm really focusing towards controller support and all that awesome thing, since the old games are just.. well... ascii art/text based game playable with only kb and mouse..
It will have a modern touch of RPG-like system, skill trees, stats, inventory, etc.
Some of the early screenshots
What are your first impressions to the GUI? Is it confusing? Not self explanatory? Whatever it is just post below, I'd love your take on these. Thanks, and stay tuned!!
Skype: mrvictordiaz
Re: Combat Calamity - A modern touch of the classic 'Rogue'
I really like it, looking great so far!
- hallsofvallhalla
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- Jackolantern
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Re: Combat Calamity - A modern touch of the classic 'Rogue'
Very nice presentation!
The indelible lord of tl;dr
Re: Combat Calamity - A modern touch of the classic 'Rogue'
Thanks I'll be posting more updates, as I just added an extra playable character/class to choose from, while dealing with this bullcrap Steam API.
Skype: mrvictordiaz
- Jackolantern
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Re: Combat Calamity - A modern touch of the classic 'Rogue'
I can't offer much assistance with the Steam API, but I do know there are a ton of tutorials and resources out there on it if you need help with it.
The indelible lord of tl;dr
Re: Combat Calamity - A modern touch of the classic 'Rogue'
Yeah, tutorials were quite plenty, however they're a little too advanced... They are not simply tutorials for... Regular people, I guess? They forgot not only programmers do game development lol.. I even see people complaining in they Youtube comments that publishing to Steam might need a little while if you don't have any experience, and that they don't understand anythingJackolantern wrote:I can't offer much assistance with the Steam API, but I do know there are a ton of tutorials and resources out there on it if you need help with it.
But yeah if just publishing to Steam is complicated then I don't know how you managed to make a game in the first place..
UPDATE
New character
Totally redo the tiles of the walls, grounds, etc.
Added cool sound effects, ambient sounds, etc!
Skype: mrvictordiaz
- hallsofvallhalla
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Re: Combat Calamity - A modern touch of the classic 'Rogue'
What are you building this with?
- hallsofvallhalla
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Re: Combat Calamity - A modern touch of the classic 'Rogue'
Oh nice. I have it with all the add ons but havent used it yet. Used it like 10 years ago when it was VB or something.