Flash
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: Flash
neronix17 wrote:I know I can do the drop-down box thing, just cant remember how, Il mess around with that today when Im in college, Im sure to be finished half way through the day anyway lol
That works, let me know. In the meantime, I think I may have figured out how to do the race choice after signing up. It would be a matter of checking the DB to see if its got data. If not, it brings you to the race choice select screen (movie) if it does, it takes you right to the members area instead. I think thats how that would work...hmmm...will play around with that in a different DB so I don't screw anything up...haha
Re: Flash
you could set the database to have a default in the race box such as "none" and when you log in get it to check the race box with and if statement to decide what to do with what race, this way you could also have a different interface with each race.
This isnt just a gimp mask...This is an S&M gimp mask...
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: Flash
nice, never thought of that before! lol...neronix17 wrote:you could set the database to have a default in the race box such as "none" and when you log in get it to check the race box with and if statement to decide what to do with what race, this way you could also have a different interface with each race.
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: Flash
Ok, I been searching and haven't been able to figure this out.
If I do a swap movie, in the player controls. If player reaches the star port to go to another solar system, how would I do this? The star ports would be in the same location in relevance to each other, but can't find anything to program this, or help there of.
If I do a swap movie, in the player controls. If player reaches the star port to go to another solar system, how would I do this? The star ports would be in the same location in relevance to each other, but can't find anything to program this, or help there of.

