Best free hosting?

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Jackolantern
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Re: Best free hosting?

Post by Jackolantern »

I appreciate the info :) It looks like you can run one up to every 15 minutes on a free account, and more often with a premium account (aka paid account). That is how most of them seem to work, and that seems fair. Most hosts really get very little for their free hosting, and only hope it leads to paid hosting conversions.
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deluxxmanx
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Re: Best free hosting?

Post by deluxxmanx »

so no chances to have a game for free then.. :? shi...
What's on the bad part for me, have a paid hosting, & it doesn't do crons.. My game is useless without them, so no idea what to do next.. Might as well quit :?
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deluxxmanx
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Re: Best free hosting?

Post by deluxxmanx »

:[
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Jackolantern
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Re: Best free hosting?

Post by Jackolantern »

Just find a different host. It may mean taking a hit for anything you may have pre-paid on the old host's contract, but it beats giving up.
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ZeroComp
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Re: Best free hosting?

Post by ZeroComp »

Jackolantern wrote:Just find a different host. It may mean taking a hit for anything you may have pre-paid on the old host's contract, but it beats giving up.
Anything beats giving up I mean, if you have the game all done, why would you leave it in the dust just to sit and rot away?
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deluxxmanx
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Re: Best free hosting?

Post by deluxxmanx »

The problem is I don't have a credit card, so no ways for me to buy a host.. :?
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deluxxmanx
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Re: Best free hosting?

Post by deluxxmanx »

Is there any actual way to bypass crons? I mean to have the energy regenerating etc etc.. but on a host with no crons?
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OldRod
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Re: Best free hosting?

Post by OldRod »

There's a way to simulate crons I think...

Check out this page:

http://buildingbrowsergames.com/2008/07 ... d-of-cron/
ZeroComp
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Re: Best free hosting?

Post by ZeroComp »

or you could maybe a js time() and do a $energy + 50 or something would that work too? or maybe ajax would do that too
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Jackolantern
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Re: Best free hosting?

Post by Jackolantern »

ZeroComp wrote:or you could maybe a js time() and do a $energy + 50 or something would that work too? or maybe ajax would do that too
You really can't do any calculations for a game on the client-side with javascript because it is very simple to intercept the data and alter it to what you want. Perhaps there is something AJAX-wise that could trigger the action to occur, but then the problem would be ensuring that it runs. I am not sure if you can keep js elements running an active counter while changing between pages.
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