Re: Quests Of Crocania(Text Based)
Posted: Sat Feb 20, 2010 9:05 pm
				
				thanks for the apps, you should all see a email soon on alpha update. 
As a game update, I keep adding more features so its taking me a little longer but the features are worth it. I am down to the last couple then I will use the backend admin panel I created to start populating the world. The world is quite immense to begin and I doubt it will be explored completely for some time. Villages and towns must be built by the testers first. The world will start with 14,400 explorable and buildable locations, not including ruins and dungeons and only one town. I am hoping the testers will pack together and build a few small villages in the outskirts of the main town Florindale. How the world is designed is entirely up to the players.
I just added village, town, and city buildings that are auto built when a area is upgraded. Merchants will build when a are is upgraded to a village. Metal forges and a Inn will build when it becomes a town. Other buildings are coming and it is up to the mayor of the are to set prices of these. Money goes to a town pool form which walls and other things can be built.
You can also now set a spawn point in any inn to revive to when you die.
			As a game update, I keep adding more features so its taking me a little longer but the features are worth it. I am down to the last couple then I will use the backend admin panel I created to start populating the world. The world is quite immense to begin and I doubt it will be explored completely for some time. Villages and towns must be built by the testers first. The world will start with 14,400 explorable and buildable locations, not including ruins and dungeons and only one town. I am hoping the testers will pack together and build a few small villages in the outskirts of the main town Florindale. How the world is designed is entirely up to the players.
I just added village, town, and city buildings that are auto built when a area is upgraded. Merchants will build when a are is upgraded to a village. Metal forges and a Inn will build when it becomes a town. Other buildings are coming and it is up to the mayor of the are to set prices of these. Money goes to a town pool form which walls and other things can be built.
You can also now set a spawn point in any inn to revive to when you die.



