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Re: College

Posted: Sat Sep 19, 2009 5:02 am
by jpoisson
@jackolantern I was meaning Computer Programmer Analysis.

@ halls I do have a back up plan :). But it isn't the markets I care about it is my own personal satisfaction.

I was reading before someone wrote
The art side of game development degrees is a bit more clearly defined than the other aspects. I mean, you have modeling, texturing, rigging, etc., all of which has been taught in schools for years. The problem is mostly in the "game design" and "game programming" spheres, which are both fairly new, unstandardized, and fairly confused.
THis is not true. In the programming aspect it is clearly defined as to what needs to be created/developed or maintained. Games are always needing to be advanced right? so new gaminging engines need to be made. Now worlds need to be coded, new software needs to be built. Now the only clarification i see is the fact that these are two new (with in last 20 years) jobs that it is hard to determine what is going to be profitable and what is going to be pleasurable. I love to program and have been for some years, I am no expert but my knowledge and understanding of things has drawn me to several conclusions.
  • Gaming technologies are always evolving so some one needs to design the new group of innovative growth.
  • No two games are alike and anyone in the gaming industry will tell you the same. We as consumers see the end results but to get their is completely different depending on the team manager and the developers.
  • Microsoft sucks, but they ave boughten their way into the gaming industry and are here to stay for now.
  • Wii games are made in flash :D
  • Even though the industry is new, it is people like me that want to actively get into the career and you gentlemen that will help people like me get a standardization set and allow for a basic fairness of development evolve from the rooted foundations that are setting in.
If we were to design A global wide course structuring system that most schools should follow at least the crappy colleges, then gaming entertainment company's can look and see ok well we know he has a grasp at he basic concepts but what is you area of expertise?

Everyone here know how much work it takes to build a game. The only difference between the way I approach this is I know that company's are looking for an amazing portfolio, as well they are looking for your experience. Taking a course that allows me to go into a specialization after my first year seems like a smart idea instead of generalizing everything. SO A program like this taught by teachers who have several... to countless games under their belt can really aid in my development process. Especially and maybe possibly they hand down some tips and trick they picked up on the software and such you wouldn't pick up on your own until a few years down the road.

I know I am rambling but it seems fun:) snow back to my first post.

@halls I didn't mean give up my web designing career completely it is just I wouldn't be going to school for it at the moment. Although I wouldn't need to, Again though University and college degrees and diplomas do look better on your resume then oh i learned this all at home on my own and this is my first job so i am just asking you to trust me that all this work is mine(that is in my portfolio) ... Our world is always developing and schooling shows commitment. I am not saying I am going to choose anything to be my career but One think i know is i Am going to my masters in Compsci. Technology fascinates me and I want to learn as much as I can about it ad help evolve our world into a greater digitally designed place :)

Those are my thoughts not yours :D heheh

Re: College

Posted: Sat Sep 19, 2009 2:36 pm
by Jackolantern
jpoisson wrote:I was reading before someone wrote
The art side of game development degrees is a bit more clearly defined than the other aspects. I mean, you have modeling, texturing, rigging, etc., all of which has been taught in schools for years. The problem is mostly in the "game design" and "game programming" spheres, which are both fairly new, unstandardized, and fairly confused.
THis is not true.
Believe it. "Game design" and "Game programming" courses are usually synonymous. They teach tons of things that aren't needed, some that don't make sense, and they definitely do not have an industry standard. It is just too new for the industry to have come up with standards.

The art sphere has basically been taught at universities since 3D modeling was created. There are differences between making game art and art for animation or movies, but not very different. Not as different as making games is from making business applications.

Re: College

Posted: Mon Sep 21, 2009 1:40 am
by jpoisson
I'll agree to that :D

Re: College

Posted: Mon Sep 21, 2009 7:24 pm
by Jackolantern
As far as game design/programming, there is one very serious exception. It is just one school, but it is so big it should be mentioned: Digipen. Digipen was the first game university around, and is still the only school that is universally trusted by the industry. However, getting accepted is no small accomplishment. I have heard they only accept about 1 in every 500 - 1000 applications. Many industry veterans teach there, and some of the largest names in the industry come in for guest lectures and workshops. A Digipen grad can pretty much take their pick of which studio to join.

(At least this is how it was about 5 years ago and before. School's reputations can change quickly, but as far as I know, Digipen is still at the front of the pack by hundreds of miles.)

Re: College

Posted: Mon Dec 07, 2009 2:28 am
by neronix17
Not sure if this is any good but, currently Im doing a Interactive Multimedia course, which will eventually lead to making games in flash and stuff, and the majority of it is out-dated and a load of crap that I know for a fact I will never use. For instance name 5 specific companies, games etc which still use Adobe Director OTHER than Habbo Hotel. Didnt think you could. Yet thats what we get tought in the first year. I dont need to worry too much, because of the way our government does things we get college courses for free, in fact I get paid till Im 25 to go to college, so I can go and do a different course after this one if Im not satisfied with what I have learnt. Maybe by then they will have decent enough courses on Game Design and Game creation in general. Most courses, no matter how long they have been around will always have completely useless stuff in them to fill them out to a year or two when really it could be done in a couple of months. Im planning on more the visual side of computing, like concept art for games and stuff but yet we still get tought hexidecimal to binary to decimal even though I guarantee that I will never need to calculate that 256 = 1111 1111 in binary. or that 256 = FF in hexidecimal. As everyone I know says though, its just hoops I have to jump through to get where I want to be.

Re: College

Posted: Thu Dec 24, 2009 10:21 pm
by Chris
This would be the best advie.
Which one has the best looking girls?

Re: College

Posted: Thu Dec 24, 2009 10:58 pm
by neronix17
Chris wrote:This would be the best advie.
Which one has the best looking girls?
You have a strange strange mind...

Re: College

Posted: Thu Dec 24, 2009 11:03 pm
by OldRod
You want to find the college with the hottest girls, check out the pictures posted on http://www.collegehumor.com/ especially around Halloween :)

Re: College

Posted: Thu Dec 24, 2009 11:12 pm
by ZeroComp
I've always watched college humor videos they are hilarious :lol:

Re: College

Posted: Thu Dec 31, 2009 11:41 am
by jpoisson
Well The good news is I start School on Jan 11 :) I am just going to go into software engineering for now.