Indie-Resource KillZone FPS

Have a project in the works but not much media? How about an idea you are turning into a project? Maybe a game design document you want to start with. This is the place.
towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Indie-Resource KillZone FPS

Post by towcar »

Haha Alright Right in this post here, I am going to post the link.
It has to work. So keep watching this post, in the next 5-10 minutes it'll hopefully be up :)


Edit:

Haha I got it running online, but there is a small problem, so I gotta spend a little bit of time fixing that. So in an hour it'll be on cause Im hungry and I'm headin up to Walmart. Hold on
Last edited by towcar on Thu Dec 10, 2009 11:31 pm, edited 1 time in total.
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ZeroComp
Posts: 648
Joined: Thu Oct 29, 2009 8:48 pm

Re: Indie-Resource KillZone FPS

Post by ZeroComp »

YAY!!!!!!
Coding-PHP, Javascript, C++, HTML, mySQL
Modeling/Art-Blender, GIMP
Games-Unity, Game Maker 8
towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Indie-Resource KillZone FPS

Post by towcar »

NVm, I fixed the problem quickly, now how do I post it on the fourm?
Its in HTML?? Can someone figure it out, I will be back in 20 minutes to post it, its ready on my desktop

Edit:
I'm back now and I don't know how to post it still, the sooner the reply, the sooner we can shoot each other.
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ZeroComp
Posts: 648
Joined: Thu Oct 29, 2009 8:48 pm

Re: Indie-Resource KillZone FPS

Post by ZeroComp »

My excitement is mounting I can't wait :shock:
Coding-PHP, Javascript, C++, HTML, mySQL
Modeling/Art-Blender, GIMP
Games-Unity, Game Maker 8
towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Indie-Resource KillZone FPS

Post by towcar »

It won't let me upload HTML on the forum, because the webmaster has not allowed it apparently
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ZeroComp
Posts: 648
Joined: Thu Oct 29, 2009 8:48 pm

Re: Indie-Resource KillZone FPS

Post by ZeroComp »

:(
Coding-PHP, Javascript, C++, HTML, mySQL
Modeling/Art-Blender, GIMP
Games-Unity, Game Maker 8
towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Indie-Resource KillZone FPS

Post by towcar »

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towcar
Posts: 316
Joined: Wed May 20, 2009 2:16 pm

Re: Indie-Resource KillZone FPS

Post by towcar »

Well I'm back to working on it... bad story today, i was working on it, and I did this one thing. It ended up messing the current level that everyone remembers playing, (I also had added lots of cool lights and fixed and improved alot!)
Now next time everyone plays they can expect a new level, sorry.


Features I've/Im adding:
Seeing the gun in-game
BiggerCrossHairs
FPS Counter
Crouching
Scope
Ladder Climbing
More Weapons

That is the most basic things that I will set my goals too, its a bit harder since its multiplayer so things are different.
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