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Re: Indie-Resource KillZone FPS
Posted: Thu Dec 10, 2009 11:23 pm
by towcar
Haha Alright Right in this post here, I am going to post the link.
It has to work. So keep watching this post, in the next 5-10 minutes it'll hopefully be up
Edit:
Haha I got it running online, but there is a small problem, so I gotta spend a little bit of time fixing that. So in an hour it'll be on cause Im hungry and I'm headin up to Walmart. Hold on
Re: Indie-Resource KillZone FPS
Posted: Thu Dec 10, 2009 11:25 pm
by ZeroComp
YAY!!!!!!
Re: Indie-Resource KillZone FPS
Posted: Thu Dec 10, 2009 11:40 pm
by towcar
NVm, I fixed the problem quickly, now how do I post it on the fourm?
Its in HTML?? Can someone figure it out, I will be back in 20 minutes to post it, its ready on my desktop
Edit:
I'm back now and I don't know how to post it still, the sooner the reply, the sooner we can shoot each other.
Re: Indie-Resource KillZone FPS
Posted: Fri Dec 11, 2009 12:05 am
by ZeroComp
My excitement is mounting I can't wait

Re: Indie-Resource KillZone FPS
Posted: Fri Dec 11, 2009 12:36 am
by towcar
It won't let me upload HTML on the forum, because the webmaster has not allowed it apparently
Re: Indie-Resource KillZone FPS
Posted: Fri Dec 11, 2009 12:39 am
by ZeroComp
Re: Indie-Resource KillZone FPS
Posted: Fri Dec 11, 2009 12:40 am
by towcar
Re: Indie-Resource KillZone FPS
Posted: Sat Dec 12, 2009 12:40 am
by towcar
Well I'm back to working on it... bad story today, i was working on it, and I did this one thing. It ended up messing the current level that everyone remembers playing, (I also had added lots of cool lights and fixed and improved alot!)
Now next time everyone plays they can expect a new level, sorry.
Features I've/Im adding:
Seeing the gun in-game
BiggerCrossHairs
FPS Counter
Crouching
Scope
Ladder Climbing
More Weapons
That is the most basic things that I will set my goals too, its a bit harder since its multiplayer so things are different.