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Re: Quests Of Crocania(Text Based)
Posted: Sun Feb 21, 2010 7:36 pm
by hallsofvallhalla
Re: Quests Of Crocania(Text Based)
Posted: Tue Feb 23, 2010 12:41 am
by hallsofvallhalla
holy crud I am so proud of myself. I am creating a tavern area where players can chat like a shoutbox but bigger and actual "rooms". Each zone will be a different chat along with people can have private chats in player houses.
Well ajax shoutboxes are no easy task so I took a old script I found on the internet and completely revamped it. It auto logs you in to your game name and times you out, ect.. I did not want a database driven one due to the mass queries that will already be going on through the game. It completely writes to a text file. I finally got it working! Wahoo. Only thing I got to do now is make the "rooms" per area.
Re: Quests Of Crocania(Text Based)
Posted: Tue Feb 23, 2010 12:50 am
by SpiritWebb
hallsofvallhalla wrote:holy crud I am so proud of myself. I am creating a tavern area where players can chat like a shoutbox but bigger and actual "rooms". Each zone will be a different chat along with people can have private chats in player houses.
Well ajax shoutboxes are no easy task so I took a old script I found on the internet and completely revamped it. It auto logs you in to your game name and times you out, ect.. I did not want a database driven one due to the mass queries that will already be going on through the game. It completely writes to a text file. I finally got it working! Wahoo. Only thing I got to do now is make the "rooms" per area.
HOLY CRAP! CONGRATS!!!!!!!

Re: Quests Of Crocania(Text Based)
Posted: Tue Feb 23, 2010 1:00 am
by hallsofvallhalla
k just figured out how to make different rooms. I just make a variable based on players location that writes to a new chat file or writes to the existing chat file. Hmm can have separate guild chat too. May take some complicated scripting to work but should be able to get it done tomorrow. If so that would put alpha about a week away!
Re: Quests Of Crocania(Text Based)
Posted: Tue Feb 23, 2010 2:25 am
by OldRod
Tutorial please!!

Re: Quests Of Crocania(Text Based)
Posted: Tue Feb 23, 2010 2:37 am
by hallsofvallhalla
hehe actually yes I will release the code and how to make it your own.
Re: Quests Of Crocania(Text Based)
Posted: Tue Feb 23, 2010 6:59 am
by Ravinos
hallsofvallhalla wrote:holy crud I am so proud of myself. I am creating a tavern area where players can chat like a shoutbox but bigger and actual "rooms". Each zone will be a different chat along with people can have private chats in player houses.
Well ajax shoutboxes are no easy task so I took a old script I found on the internet and completely revamped it. It auto logs you in to your game name and times you out, ect.. I did not want a database driven one due to the mass queries that will already be going on through the game. It completely writes to a text file. I finally got it working! Wahoo. Only thing I got to do now is make the "rooms" per area.
Sometimes I think we are the same person.....I just got my base system going yesterday. I have world,guild, and tells on a separate panel but when you go into the tavern it creates sub rooms. The next step would be to have "tavern" games such as cards, chess, and maybe a unique one. I have it to where you click on a bar table on the map to join the chatroom.
I would post my script for it but it's not worthy of being shared in it's current form. The chat rooms are still a bit glitchy when it comes to refreshing. It randomly jumps up and down the scroll bar instead of refreshing to the bottom.
Re: Quests Of Crocania(Text Based)
Posted: Tue Feb 23, 2010 2:34 pm
by hallsofvallhalla
haha sweet, that sounds awesome.
Yeah I was actually thinking of some bar games next.
Re: Quests Of Crocania(Text Based)
Posted: Tue Feb 23, 2010 5:17 pm
by hallsofvallhalla
ahhh finished chat rooms, well got a little tweaking and feature setting to do but that can come after alpha

Re: Quests Of Crocania(Text Based)
Posted: Wed Feb 24, 2010 8:53 pm
by ZeroComp
looks ballin'