Re: got to be some middle ground
Posted: Wed Apr 14, 2010 7:59 am
I used to read a lot of 'gamebooks' (choose-your-own-adventure type books which were popular in the 80s), and the best ones gave me a feeling of exploration. I tried to get the same thing in my browser game.hallsofvallhalla wrote:I want world a player can explore in a vivid way(3d or isometric actual travel), yes I want the simplicity and features of a browser game.
I think 'exploration' is a function of interesting and varied locations, and of non-linear, but not completely free, connections between them. I don't think it's got anything to do with whether the locations are joined up in a map-like way, or even the number of locations.
Anyway my game is in my signature, your mileage may vary.