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Re: Fault - Animation

Posted: Thu Dec 31, 2009 7:46 am
by Last Known Hero
Recieved the HDD a few days ago now, my PSU crashed today but I got another one within 20 minutes (thanks Vanpelts!). Have one of the hard drives already working and has windows XP installed. Working on getting the other two, kinda want to go to bed but I might try to get one other one working. Then all I have to do is fabricate the housing for them and hook everything up and I should be golden.

Ps. My tiger Direct order didn't go through, I have to reorder the KVM, network switch, and network cables.. more parts to wait for :evil:

Re: Fault - Animation

Posted: Thu Dec 31, 2009 2:53 pm
by SpiritWebb
Vanpelts? Family? Friends? <<< is a VanPelt

Re: Fault - Animation

Posted: Thu Dec 31, 2009 7:45 pm
by Last Known Hero
Ooops. Might be a canadian only store. It is an office supply store.

Re: Fault - Animation

Posted: Thu Dec 31, 2009 9:13 pm
by jpoisson
I was wondering How you would go about creating a forest type 3d world. my question originates from my self boredom and wanting to create the 3d environment for my movie instead of finding a jungle or a city :P

Re: Fault - Animation

Posted: Thu Dec 31, 2009 9:48 pm
by Last Known Hero
Well you might be able to do it if you have specific plugins or if you had premade trees or make them yourself. The thing with trees is that nice looking trees often run high in poly count, which makes rendering take a while. I would start off by making the trees (or using tree magic and creating trees then exporting them)

Re: Fault - Animation

Posted: Fri Jan 01, 2010 9:42 pm
by jpoisson
humm, I will look into it. I def dont have the skill to make a tree let alone a building yet :P

Re: Fault - Animation

Posted: Sat Jan 02, 2010 3:39 am
by Last Known Hero
Buildings are easier to create than trees IMHO