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Re: Quests Of Crocania(Text Based)

Posted: Sat Feb 27, 2010 5:04 pm
by jpoisson
gives me a few ideas of my own.

Re: Quests Of Crocania(Text Based)

Posted: Wed Mar 03, 2010 7:12 pm
by hallsofvallhalla
geeze you never realize the amount of work in build the world until you get there. Even a text based world. SO many items, balancing, ect... For now I am just putting in enough stuff for a good alpha test. Items and creatures are done. Had to add in a werechicken in honor of a great Ravenloft adventure I played and a Green Slime to honor the old Dragon Quests!

Re: Quests Of Crocania(Text Based)

Posted: Fri Mar 05, 2010 11:37 pm
by Jackolantern
hallsofvallhalla wrote:geeze you never realize the amount of work in build the world until you get there. Even a text based world. SO many items, balancing, ect... For now I am just putting in enough stuff for a good alpha test. Items and creatures are done. Had to add in a werechicken in honor of a great Ravenloft adventure I played and a Green Slime to honor the old Dragon Quests!
That is what I am doing now. Making items, mobs, areas, etc. It is mind numbing, as I have been banging away on OpenOffice spreadsheets for about the past month. However, I have a decent amount of stuff. 2,000 items, over 100 mobs each with full drop tables, 40 rooms so far, etc. Still a long way to go, but I am getting there :)

Re: Quests Of Crocania(Text Based)

Posted: Sat Mar 06, 2010 12:30 am
by Torniquet
i am trying to avoid doing items and mobs atm lol... hopfully i will get a list back from my little hlper gnome at somepoint with a nice little list of items... looking good halls.

Re: Quests Of Crocania(Text Based)

Posted: Sat Mar 06, 2010 1:05 am
by hallsofvallhalla
Jackolantern wrote:
hallsofvallhalla wrote:geeze you never realize the amount of work in build the world until you get there. Even a text based world. SO many items, balancing, ect... For now I am just putting in enough stuff for a good alpha test. Items and creatures are done. Had to add in a werechicken in honor of a great Ravenloft adventure I played and a Green Slime to honor the old Dragon Quests!
That is what I am doing now. Making items, mobs, areas, etc. It is mind numbing, as I have been banging away on OpenOffice spreadsheets for about the past month. However, I have a decent amount of stuff. 2,000 items, over 100 mobs each with full drop tables, 40 rooms so far, etc. Still a long way to go, but I am getting there :)

whoa!

I remember making pen and paper games back in school and the funnest part was items and creatures. Now it is just a headache. Especially the balancing.

Re: Quests Of Crocania(Text Based)

Posted: Sat Mar 06, 2010 1:27 am
by jpoisson
Torn I bout you have items like Scorpion stinger, and a turtles tongue. :P

Re: Quests Of Crocania(Text Based)

Posted: Sat Mar 06, 2010 3:50 am
by Jackolantern
hallsofvallhalla wrote:
Jackolantern wrote:
hallsofvallhalla wrote:geeze you never realize the amount of work in build the world until you get there. Even a text based world. SO many items, balancing, ect... For now I am just putting in enough stuff for a good alpha test. Items and creatures are done. Had to add in a werechicken in honor of a great Ravenloft adventure I played and a Green Slime to honor the old Dragon Quests!
That is what I am doing now. Making items, mobs, areas, etc. It is mind numbing, as I have been banging away on OpenOffice spreadsheets for about the past month. However, I have a decent amount of stuff. 2,000 items, over 100 mobs each with full drop tables, 40 rooms so far, etc. Still a long way to go, but I am getting there :)

whoa!

I remember making pen and paper games back in school and the funnest part was items and creatures. Now it is just a headache. Especially the balancing.
The way I am looking at it, it is ok for some of my items to be slightly better than others of the same type. Anyone who played EQ 1/2, WoW, DAoC, etc. would agree that some items, even rare items, could be quite a bit better than others of the same grade. The important thing is making sure that the grades scale well.

Re: Quests Of Crocania(Text Based)

Posted: Sun Mar 07, 2010 6:11 pm
by twgi
hallsofvallhalla wrote:k just figured out how to make different rooms. I just make a variable based on players location that writes to a new chat file or writes to the existing chat file. Hmm can have separate guild chat too. May take some complicated scripting to work but should be able to get it done tomorrow. If so that would put alpha about a week away!
If you have some time to register, you can look some ajax chats (made with jquery) at the game we are developing:

http://europemed.hostzi.com/index.php/user/login

Only some structures will have chats (the Court, the Tavern) and the Chats in player houses will be private.

If you need some advise/help just ask


Edit: Well, after i saw your chat, it's easier i will ask you help :D

Re: Quests Of Crocania(Text Based)

Posted: Sun Mar 07, 2010 7:34 pm
by hallsofvallhalla
hehe i will be sharing how i did my chat in a video tutorial soon. I wanted a chat system without all the clutter.

Re: Quests Of Crocania(Text Based)

Posted: Sat Apr 03, 2010 9:59 pm
by hallsofvallhalla
this will be going into alpha within a week.