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Re: Hello
Posted: Tue Jun 01, 2010 2:43 pm
by hallsofvallhalla
trust a man that has spent 4 years learning languages, engines, programs, ect that are all based around game development...learn Javascript!!
It is easy to learn and has quick results. Start easy and build up. If you try the hard stuff first it will take longer to see the results and you can become swayed very easily. One of the main reasons why I love web languages is that I am impatient but I can see the results of my labor quickly.
Re: Hello
Posted: Tue Jun 01, 2010 6:55 pm
by Jackolantern
Well, I think it would be worth adding that if you plan on doing any web development to learn Javascript. If you don't plan on doing anything on the web, ECMAscript (what JS is based on) will serve you just as well without getting bogged-down in the low-level details of client-side web development. If you just wanted to learn JS for Unity, about 50% or more of what is in your average JS book will be useless to you and will only slow down your progress towards using it to create a Unity game. ECMAscript is invaluable, though, as it is the basis of Javascript, ActionScript, and just about any other <blank>Script language out there. It is also very easy to learn once the client-side web development details are out of the way.
Re: Hello
Posted: Tue Jun 01, 2010 7:33 pm
by Baseball435
Jackolantern wrote:Well, I think it would be worth adding that if you plan on doing any web development to learn Javascript. If you don't plan on doing anything on the web, ECMAscript (what JS is based on) will serve you just as well without getting bogged-down in the low-level details of client-side web development. If you just wanted to learn JS for Unity, about 50% or more of what is in your average JS book will be useless to you and will only slow down your progress towards using it to create a Unity game. ECMAscript is invaluable, though, as it is the basis of Javascript, ActionScript, and just about any other <blank>Script language out there. It is also very easy to learn once the client-side web development details are out of the way.
ok yeah I will probably be using it for web developenment and for unity. But idk about unity yet
Re: Hello
Posted: Tue Jun 01, 2010 7:35 pm
by Baseball435
hallsofvallhalla wrote:trust a man that has spent 4 years learning languages, engines, programs, ect that are all based around game development...learn Javascript!!
It is easy to learn and has quick results. Start easy and build up. If you try the hard stuff first it will take longer to see the results and you can become swayed very easily. One of the main reasons why I love web languages is that I am impatient but I can see the results of my labor quickly.
ok yeah i really want to start to learn it, but what would be something good to start on, or do you have an links to some good tutorials?
Re: Hello
Posted: Thu Jun 03, 2010 8:20 am
by PaxBritannia
Is it just me, but isn't Javascript the name of a family of scripting languages, and ECMAscript just the standardised form of Javascript, and don't we all refer to ECMAscript when saying Javascript?
Pax.
Re: Hello
Posted: Thu Jun 03, 2010 10:41 am
by Baseball435
Yeah acording to a website I was reading they are practically the same thing
Re: Hello
Posted: Thu Jun 03, 2010 11:25 pm
by Jackolantern
ECMAscript, even though it was standardized after Javascript, retroactively became the father of Javascript. It is the syntax and usage of Javascript minus the client-side scripting elements. It also serves as the base for ActionScript (Flash), JScript (Microsoft Javascript) and others. The
wikipedia page explains it pretty well. Both Javascript/Jscript and Actionscript aim to be compatible with ECMAscript, although they both add their own features not outlined by ECMAscript for use in their respective environments.
EDIT: A couple of typos messed that up pretty bad.
Re: Hello
Posted: Fri Jun 04, 2010 1:35 am
by Baseball435
Ohhh yeah I love actionscript. I'm learning how to make flash website templates with actionscript but it's complicated