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Re: Building an RPG Engine, Feedback

Posted: Fri Jun 19, 2009 2:13 am
by xezero
true, but thousands and thousands don't compare to millions and millions ;)

Re: Building an RPG Engine, Feedback

Posted: Fri Jun 19, 2009 2:18 am
by Raven67854
Actually kevin your more likely to make money from mac, and Linux users than you are windows. Maybe not as much in the case of that this is an engine than a game. But in most cases alot of indie company's make most of there money from mac and Linux. And make some from windows users.

Re: Building an RPG Engine, Feedback

Posted: Fri Jun 19, 2009 2:38 am
by Noctrine
This isn't the place for that discussion. This is the place for the people out there to tell us what they want to pay us to see.

Re: Building an RPG Engine, Feedback

Posted: Fri Jun 19, 2009 3:49 am
by xezero
and why not!!

i love a good technical argument (you should know me from work) =P

Re: Building an RPG Engine, Feedback

Posted: Fri Jun 19, 2009 4:04 am
by Raven67854
Mmmm arguments are fun :).

Re: Building an RPG Engine, Feedback

Posted: Fri Jun 19, 2009 4:08 am
by xezero
yup, but there are things you just simply can't argue with but only accept ^^

like....

dx10/11 being AMAZING!!!

Re: Building an RPG Engine, Feedback

Posted: Tue Jun 23, 2009 6:17 pm
by xezero
soooo here's what the UI is going to look like...

it uses the oh so familiar ribbon that we all hate and love (except you can collapse and expand it now for more screenspace) and the visual studio style layout (File view, class view, properties, etc).. OBVIOUSLY this is just the template..so expect game-related views/buttons/everything soon!

here's what it looks like with the ribbon collapsed
collapsed.JPG
and here's what it looks like when you click on one of the tabs
expanded.JPG
now, if you double-click the tab, the ribbon will dock itself as seen in Office 2007 (i changed the style on this one BTW):
shiny2.JPG
what do you guys think?

Re: Building an RPG Engine, Feedback

Posted: Tue Jun 23, 2009 6:19 pm
by Noctrine
:o cool, wonder if its time that we move over to the project showcase area.

Re: Building an RPG Engine, Feedback

Posted: Tue Jun 23, 2009 6:23 pm
by xezero
but but..i like my lil dev discussion corner :(

also...random rant:

MFC is convoluted...yet amazing... just gotta love Win32 API >.<

end rant

Re: Building an RPG Engine, Feedback

Posted: Tue Jun 23, 2009 7:52 pm
by hallsofvallhalla
i personally HATE the ribbon but it seems to go nice here