Re: Video 14
Posted: Wed Oct 14, 2009 3:59 pm
Its not that I dont like it i am just trying to think of a way when multiple people join to keep the action smooth.
This is how I did it (I can't believe i actualy did something! LOL!)darspire wrote:i cant figure out how to reset the creature hp...wow i must be stupid
Code: Select all
<?php
include_once 'connect.php';
session_start();
include_once 'logo.php';
?>
<link href="style.css" rel="stylesheet" type="text/css" />
<div id="login2" div align="center">
<?php
if (isset($_SESSION['player']))
{
$player=$_SESSION['player'];
}
else
{
echo "Not Logged in <br><br> <A href='login.php'>Login</a>";
exit;
}
?>
</div>
<?php
$playerinfo="SELECT * from players where name='$player'";
$playerinfo2=mysql_query($playerinfo) or die("could not get player stats!");
$playerinfo3=mysql_fetch_array($playerinfo2);
include_once 'statpanel.php';
$pid = $playerinfo3['id'];
?>
</div>
<div id="table">
<?php
$creature = $playerinfo3['creature'];
if ($creature != 0)
{
$creatureinfo="SELECT * from creatures where id='$creature'";
$creatureinfo2=mysql_query($creatureinfo) or die("could not get the creature you were fighting!");
$creatureinfo3=mysql_fetch_array($creatureinfo2);
}
else
{
echo "<a href='battle.php'>No Creature selected. Go Back!";
exit;
}
$playerhp = $playerinfo3['hpoints'];
$playerattack = $playerinfo3['attack'];
$playerdefense = $playerinfo3['defense'];
$playerpass = 0;
$creature = $creatureinfo3['name'];
$creaturehp = $creatureinfo3['hpoints'];
$creatureattack = $creatureinfo3['attack'];
$creaturedefense = $creatureinfo3['defense'];
********************$creaturestarthp = $creatureinfo3['maxhp']***********************
?>
</div>
<div id="player">
<?php
///////////////////////players turn////////////////////
///////////////////////////////////////////////new for video 13/////////////////////////////
echo "<center><u> " . $playerinfo3['name'] . "'s Attack</u><br>";
if (isset($_GET['sid']))
{
$sid=$_GET['sid'];
$spellinfo="SELECT * from playermagic where sid='$sid' AND pid='$pid'";
$spellinfo2=mysql_query( $spellinfo) or die("could not get spell!");
$spellinfo3=mysql_fetch_array( $spellinfo2);
$sname = $spellinfo3['name'];
if ($spellinfo3['type'] == "combat")
{
if ($spellinfo3['scost'] > $playerinfo3['spoints'])
{
echo "You do not have enough Spell Points for this spell.<br>";
echo "<a href='battle.php'>Go Back";
exit;
}
else
{
$spoints = $spellinfo3['scost'];
$moddamage = $spellinfo3['svalue'] / 10;
$moddamage = (int)$moddamage;
$sdamage = $spellinfo3['svalue'];
$randdamage = rand(0, $sdamage);
$sdamage = $randdamage + $moddamage;
echo " You Cast " . $sname . " and do " . $sdamage . " points of damage";
$playerpass = 1;
$updateplayer="update players set spoints=spoints-'$spoints' where name='$player'";
mysql_query($updateplayer) or die("Could not update player");
}}
}
if ($playerpass != 1)
{
$playerattack = rand(1,20) + $playerattack;
$creaturedefense = rand(1,20) + $creaturedefense;
echo $playerinfo3['name'] . "'s Attack roll is " . $playerattack . "<br>";
echo $creature . "'s defense roll is " . $creaturedefense. "<br>";
if ($playerattack > $creaturedefense)
{
echo $playerinfo3['name'] . " hits! <br>";
$playerdamage = rand(1,6);
$newcreaturehp = $creaturehp - $playerdamage;
echo "For " . $playerdamage . " points of damage. <br>";
if ($newcreaturehp < 1)
{
echo "The " . $creature . " has been killed";
******************** $updatecreature="update creatures set hpoints='$creaturestarthp' where name='$creature' limit 1";
mysql_query($updatecreature) or die("Could not update people");********************************
// $updatecreature="DELETE from creatures where name='$creature' limit 1";
// mysql_query($updatecreature) or die("Could not update creature");
if ($playerinfo3['level'] > $creatureinfo3['level'])
{
$firstmod = $playerinfo3['level'] - $creatureinfo3['level'];
$secondmod = $firstmod * 10 ;
if ($secondmod > 90){$secondmod = 90;}
$thirdmod = ($secondmod / 100) * $creatureinfo3['exper'];
$totalexper =$creatureinfo3['exper'] - $thirdmod;
}
else
{
$firstmod = $creatureinfo3['level'] - $playerinfo3['level'];
$secondmod = $firstmod * 10 ;
if ($secondmod > 90){$secondmod = 90;}
$thirdmod = ($secondmod / 100) * $creatureinfo3['exper'];
$totalexper =$creatureinfo3['exper'] + $thirdmod;
}
$totalexper = (int)$totalexper;
echo "<br><b><big>You gain " . $totalexper . " experience.</b></big><br>";
$updateplayer="update players set exper=exper+'$totalexper',creature=0 where name='$player'";
mysql_query($updateplayer) or die("Could not update player");
echo "<a href='battle.php'>Go Back";
exit;
}
$updatecreature="update creatures set hpoints='$newcreaturehp' where name='$creature' limit 1";
mysql_query($updatecreature) or die("Could not update creature");
}
else
{
echo $playerinfo3['name'] . " misses!<br>";
}}
?>
</div>
<div id="creature">
<?php
//////////////////////creatures turn //////////////////
echo "<center><u> " . $creature . "'s Attack</u><br>";
$creatureattack = rand(1,20) + $creatureattack;
$playerdefense = rand(1,20) + $playerdefense;
echo $creature . "'s Attack roll is " . $creatureattack . "<br>";
echo $playerinfo3['name'] . "'s defense roll is " . $playerdefense . "<br>";
if ($creatureattack > $playerdefense)
{
echo $creature . " hits! <br>";
$creaturedamage = rand(1,6);
$newplayerhp = $playerhp - $creaturedamage;
echo "For " . $creaturedamage . " points of damage. <br>";
if ($newplayerhp < 1)
{
echo $playerinfo3['name'] . " has been killed<br>";
echo "<a href='gameover.php'>Continue'</a>";
exit;
}
$updateplayer="update players set hpoints='$newplayerhp' where name='$player'";
mysql_query($updateplayer) or die("Could not update player");
}
else
{
echo $creature . " misses!";
}
echo "<br><br><a href='battle.php?creature=$creature'>Battle Again!";
?>
</div>
No problem at all mate, we are all here to learn and hone our skillsdarspire wrote:THANK YOU.
finally. i bow to you
Pseudo code:darspire wrote:now i just need to figure out how to make it so when exper gets to a certain number, you level up
Code: Select all
if ($exp >= 1000)
$level = $level + 1
else
//do other stuff
endif