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Browser Game: What resolution?

Posted: Sun Dec 20, 2009 8:11 pm
by OldRod
I'm setting up the stylesheets for my browser MORPG I'm working on. What browser resolution are most people using nowadays?

Most HTML sites say to plan for at least 800x600, but most people who are playing a MORPG will be gamer-types who will probably be using higher. Is it safe to make 1024x768 design by default?

Re: Browser Game: What resolution?

Posted: Sun Dec 20, 2009 8:25 pm
by hallsofvallhalla
i never plan for 800x600. I don't know anyone of anything using that resolution :)

Re: Browser Game: What resolution?

Posted: Sun Dec 20, 2009 8:30 pm
by Falken
A good developer makes it dynamic, aiming for it to work in either 800x600 or 1024x768. But it should adjust itself to bigger screens.

Re: Browser Game: What resolution?

Posted: Sun Dec 20, 2009 8:38 pm
by OldRod
Yeah, but if the game display area is a fixed width, then lower resolutions will get a horizontal scroll bar, which is not good usually. I'm hoping to avoid that, but still not have lots of wasted space in higher resolution :)

Re: Browser Game: What resolution?

Posted: Sun Dec 20, 2009 11:43 pm
by Chris
I make all my site for 1024x768. Only 4% of people use 800x600. http://www.w3schools.com/browsers/browsers_display.asp
Use width 980px. It fits quite well.

Re: Browser Game: What resolution?

Posted: Mon Dec 21, 2009 12:09 am
by OldRod
Chris wrote:I make all my site for 1024x768. Only 4% of people use 800x600. http://www.w3schools.com/browsers/browsers_display.asp
Use width 980px. It fits quite well.
Ah, thanks! Nice to know :)

Re: Browser Game: What resolution?

Posted: Mon Dec 21, 2009 2:10 pm
by hallsofvallhalla
yes and when you are making games with maps and travel systems its nearly impossible to make it for a 800x600 screen. Websites not so hard, but a dynamic web browser game will look terrible.

Re: Browser Game: What resolution?

Posted: Mon Dec 21, 2009 3:40 pm
by Falken
hallsofvallhalla wrote:Websites not so hard, but a dynamic web browser game will look terrible.
No no no, you make the map static size, but the gui dynamic. The most terrible is a 750px wide website on a screen with 1680-2000px width...

Re: Browser Game: What resolution?

Posted: Mon Dec 21, 2009 6:49 pm
by hallsofvallhalla
Falken wrote:
hallsofvallhalla wrote:Websites not so hard, but a dynamic web browser game will look terrible.
No no no, you make the map static size, but the gui dynamic. The most terrible is a 750px wide website on a screen with 1680-2000px width...

hahaha i can imagine

Re: Browser Game: What resolution?

Posted: Mon Dec 21, 2009 9:24 pm
by Falken
hallsofvallhalla wrote:
Falken wrote:
hallsofvallhalla wrote:Websites not so hard, but a dynamic web browser game will look terrible.
No no no, you make the map static size, but the gui dynamic. The most terrible is a 750px wide website on a screen with 1680-2000px width...

hahaha i can imagine
Ye and many gamers have a 22" widescreen those days, atleast in sweden :P