First week back into school, and our assignment was to make a simply stupid flash game for my multimedia class. It had to have a point to it (anything..), as well as the ability to replay it, etc. Pretty easy.
I made a "follow the path" type of game. Just has 2 levels, cause I am too swamped with the rest of my homework to actually put any more effort in this thing since it's technically done for the assignment already. Concepts simple..Put your mouse in the starting box it directs you to, follow the path without moving your mouse outside of it, get to the swirling thingy at the end.
Anyway, check it out and let me know what you think. I might go back and add more/harder levels in a couple days, but I figured I'd post up what I have.
https://sites.google.com/site/icephoeni ... puzzle-zap
EDIT: Hmm, just found a kinda major bug, lol. On the second map, for some reason it's not tracking where your mouse goes so you don't have to stay in path, it never registers a loss. :X gotta fix that
EDIT 2: Fixed the mouse tracking problem. Lalalalala
Puzzle Zap - Flash Game
Puzzle Zap - Flash Game
Adobe Photoshop CS4/Illustrator CS4
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
- hallsofvallhalla
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Re: Puzzle Zap - Flash Game
very kewl, At first I thought I ws the swirly thing and i had to move it, I couldn't figure out what to do. You should change the mouse pointer to something.
I would also set a timer later to make people go fast.
Very kewl though!
I would also set a timer later to make people go fast.
Very kewl though!
Re: Puzzle Zap - Flash Game
I'll see what I can do about changing the mouse pointer, thanks for the suggestion.hallsofvallhalla wrote:very kewl, At first I thought I ws the swirly thing and i had to move it, I couldn't figure out what to do. You should change the mouse pointer to something.
I would also set a timer later to make people go fast.
Very kewl though!
Also, I just updated v0.3 with a timer. You have 4 seconds to make it through the level, or you automatically zap out.

Adobe Photoshop CS4/Illustrator CS4
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM
Adobe Flash CS4
3DS Max & Maya
PC Spec:
Intel Core 2 Quad Q9550 (2.8ghz)
8gb 800Mhz DDR2 RAM
1gb nVidia GTX275
2TB SATA HD
Windows 7 RTM