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C# fps

Posted: Tue Jan 19, 2010 5:40 pm
by acer360
i would love to learn c# and i think you should make a tutorial about how to make an fps game with c#

Re: C# fps

Posted: Tue Jan 19, 2010 6:30 pm
by hallsofvallhalla
who? I do not know C# enough to do something like that

Re: C# fps

Posted: Tue Jan 19, 2010 7:46 pm
by Falken
Think halls got enough to do anyway :P

But here is a good tutorial for starting with 2D/3D in C#.
http://www.riemers.net/

Re: C# fps

Posted: Tue Jan 19, 2010 8:08 pm
by hallsofvallhalla
thanks for the link Falk

Re: C# fps

Posted: Tue Jan 19, 2010 8:50 pm
by Jackolantern
Just search for XNA tutorials. Using DirectX extensions in C# does not really make much sense with how easy and clean it is to work with XNA. As an added advantage, you have a built-in marketplace to attempt to sell your game through the XBox Live Marketplace.

Re: C# fps

Posted: Tue Jan 19, 2010 9:32 pm
by Falken
Jackolantern wrote:Just search for XNA tutorials. Using DirectX extensions in C# does not really make much sense with how easy and clean it is to work with XNA. As an added advantage, you have a built-in marketplace to attempt to sell your game through the XBox Live Marketplace.
That link I posted provied great starter guids in both C# using DirectX, but there is also the same guides available for XNA and even more for XNA than for C# with DX.

Also you can find a "Getting started" video tutorial here:
http://creators.xna.com/en-US/education/gettingstarted

It features 2 games, where they show all code in the videos, I did most of it myself too, great tutorial. (One 2D and one 3D).

Can also recommend the book "Microsoft XNA Unleashed", read almost the whole book, and it is very good, also discussing how to port the game to Xbox-360 and performance issues and how to avoid them. http://www.amazon.co.uk/Microsoft-XNA-G ... 645&sr=8-1 (I read the one for XNA 1.0 tho).

Also there seems to be a book on how to make a mmo in XNA coming later this year: http://www.amazon.co.uk/Programming-Mmo ... 30&sr=1-16

Re: C# fps

Posted: Tue Jan 19, 2010 11:27 pm
by D3luxe
You can use the Unity engine (which is now free for indies) to create a FPS, and you can code the scripts in C#.

Re: C# fps

Posted: Wed Jan 20, 2010 3:36 am
by ZeroComp
Yes they even have a downloadable tut on their site

Re: C# fps

Posted: Wed Jan 20, 2010 2:44 pm
by hallsofvallhalla
moved topic...

Re: C# fps

Posted: Thu Jan 21, 2010 12:50 pm
by Genaga
I don't personally like Riemers tutorials.

XNA is a must the creators forum is very helpful for any questions.