Freelance
Posted: Sat Feb 27, 2010 11:30 pm
Been a while since I've actually posted and I have decided to share my thoughts on freelance work.
I have recently been contacted for some more freelance work, and I am more than happy to help the person out since I do need somewhat of a job/cash, and this person said he needed quite a bit done so that is like part time work for me. So time went on and I forgot about the e-mails since I hadn't heard anything for over a month and just counted my losses and decided to not hope to hear back.
So, as it is I got an e-mail a few days ago by the same person and they apologized for the long delay and asked if I was interested in some work still. I sent an e-mail back excited as all hell, waiting a day for once response I get another one back saying that it will be a little amount of time since he is reorganizing things. Now I find myself sitting and hitting refresh on my e-mail every 5 minutes hoping to hear back and that he needs alot of work, while at the same time worrying about what kind of work needs to be done, and hope that I am capable of it. Nothing makes a freelance artist more frustrated than having little to no communication, it makes it mpossible for us to get feedback or set things up.
So in closing, if you decide to get a freelance artist please:
- Make sure you have either concept art, a picture of something like it that exists already, or really really clear and descriptive guidlines
- Tell them the timeline you need it by
- Tell them exactly what you need (if more than one thing), dont just say I need some objects made and a guy and girl.
- Ask them for their pay address (be it paypal or whatever)
- Tell them what things you need for the <Character>, rigging? uv map? textures (color, spec, bump, emissive, opacity)?
- Check your e-mail several times a day to help the communication
- Tell them the poly count limit
- Don't ramble about things that you don't want them to do
- Be realistic about the amount that you are willing to pay, I am creating characters too cheap for my liking but I need to do it, and it will lead to more work so that is fine. Saying $50 for a basic character is rediculous, way too low. If they say $600 for a basic character, that is rediculous too.
- Use correct (or as close to correct) grammer as you can, this list that I am making is awesome to read in an e-mail, everything that is needed is spelt out right in an organized manner.
- Some thing aren't the artists fault, things can go wrong on both sides.
- And for my last recommendation.. Don't contact them if you aren't serious, don't contact them if you don't plan on getting the work done right away: in other words, contact them as long as you know you want the work done.
Don't get me wrong here, if someone sent me an e-mail completely disregarding the above, I would still accept their offer, it is just frustrating. I am also more than happy that this person contacted me, I am eager to start on the art and love doing it.
I have recently been contacted for some more freelance work, and I am more than happy to help the person out since I do need somewhat of a job/cash, and this person said he needed quite a bit done so that is like part time work for me. So time went on and I forgot about the e-mails since I hadn't heard anything for over a month and just counted my losses and decided to not hope to hear back.
So, as it is I got an e-mail a few days ago by the same person and they apologized for the long delay and asked if I was interested in some work still. I sent an e-mail back excited as all hell, waiting a day for once response I get another one back saying that it will be a little amount of time since he is reorganizing things. Now I find myself sitting and hitting refresh on my e-mail every 5 minutes hoping to hear back and that he needs alot of work, while at the same time worrying about what kind of work needs to be done, and hope that I am capable of it. Nothing makes a freelance artist more frustrated than having little to no communication, it makes it mpossible for us to get feedback or set things up.
So in closing, if you decide to get a freelance artist please:
- Make sure you have either concept art, a picture of something like it that exists already, or really really clear and descriptive guidlines
- Tell them the timeline you need it by
- Tell them exactly what you need (if more than one thing), dont just say I need some objects made and a guy and girl.
- Ask them for their pay address (be it paypal or whatever)
- Tell them what things you need for the <Character>, rigging? uv map? textures (color, spec, bump, emissive, opacity)?
- Check your e-mail several times a day to help the communication
- Tell them the poly count limit
- Don't ramble about things that you don't want them to do
- Be realistic about the amount that you are willing to pay, I am creating characters too cheap for my liking but I need to do it, and it will lead to more work so that is fine. Saying $50 for a basic character is rediculous, way too low. If they say $600 for a basic character, that is rediculous too.
- Use correct (or as close to correct) grammer as you can, this list that I am making is awesome to read in an e-mail, everything that is needed is spelt out right in an organized manner.
- Some thing aren't the artists fault, things can go wrong on both sides.
- And for my last recommendation.. Don't contact them if you aren't serious, don't contact them if you don't plan on getting the work done right away: in other words, contact them as long as you know you want the work done.
Don't get me wrong here, if someone sent me an e-mail completely disregarding the above, I would still accept their offer, it is just frustrating. I am also more than happy that this person contacted me, I am eager to start on the art and love doing it.