Text-Based e-Book, Dark Realms!
Posted: Wed Mar 31, 2010 3:31 am
Ok guys, I am a long way off from even starting my e-book rpg project and I am trying to get the formula's correct.
I have put my plan into the post. Please Read it and tell me what you think, UP TO NOW :p
I have put my plan into the post. Please Read it and tell me what you think, UP TO NOW :p
Code: Select all
The Dark Realms
OverView:
My character will have the following stats:
Roll With One Die @ Start!
Strength (Max 10)
Dexterity (Max 10)
Luck (Max 10)
Mana (Max 10)
HP (Max 10)
Intelligence (Max 10)
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FLASH FILES AND DICE
The Dice will be a randomly generated number that appears on screen with either a ‘SWF or PHP’
The Equip and Loadout will be a Saveable and Loadable SWF.
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The Spells in-game will be:
Taunt:- Opponents Strength – 1 (Only Use Once) -1 turns – 3 mana
Poison:- Opponents Health – 2 (Over period of 3 turns – Requires ‘Poison Leaves’) -2mp
Fire Bolt Opponents Health – 6 (Only use once per battle, gained after quest.) -6mp
Ice Bolt :- Opponents Dexterity – 3 (Only use once per battle, gained after quest) -6mp
MORE...
The Spells will have levels and will only go up to lvl 5.
Each level adds the original damage.
(EG - Taunt LV1, Opponents Strength – 1, -3 mana.
Taunt LV2, Opponents Strength – 2, -6 mana.
Taunt LV3, Opponents Strength – 3, -9 mana.
Taunt LV4, Opponents Strength – 4, -12 mana.
Taunt LV5, Opponents Strength – 5, -15 mana.
)
FORMULA FOR LVL UP + Exp Gain + Chest Findings
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Level Up = 100XP,200XP,400XP,800XP,1600XP,3200XP; etc. – Flash File Included!
Level Up = Str = + Roll One Die / 2, Same for others.
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Exp gain = Roll of 2 Dice * Enemies Str
***Example – 20*4 ---80Exp---***
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Chest Roll – What Ever Chest Contains (1 item of each category/ char’s class)
1-15 = Common Item, 16-17 = Uncommon Item, 18-19, Rare Item , 20 = Ultra Rare item.
FORMULA FOR BATTLE:
Both Player + AI
Attack = One Die Roll * Strength /Int
Defense= One Die Roll *Luck
Some Opponents + Stats :
Giant Rat – Str = 4; Dex = 2; Mp = 0; Int = 1, HP = 18.
Goblin – Str = 7; Dex = 4; Mp = 0; Int = 3; HP = 32
Snake – Str = 9; Dex = 8; Mp = 5; Int = 2; HP = 50