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got to be some middle ground

Posted: Fri Apr 09, 2010 6:53 pm
by hallsofvallhalla
I have been thinking harder on this engine and game style conundrum a lot here lately. I have come up with some reasons for my dislikes in certain engines and my engine /game hopping. I think it boils down to me wanting a bit of both worlds. Yes I want world a player can explore in a vivid way(3d or isometric actual travel), yes I want the simplicity and features of a browser game. Yet, no I do not want both.

There is a middle ground I am missing somewhere. The element that gives the player the feeling he is exploring every inch of my world, the features that give him options of doing nearly anything, the feeling that what he does affects the entire world. The world lives and breathes around him.

I cannot give that to a player in a simplistic link filled browser game. I cannot give the features in a full 3d game. It's that middle ground between this fence that I keep hopping that I need to find. A new game style, it's out there, I just need to find it. A cross between Eclipse engine, T3D, text browser game, and a diablo style game.


Ugh...

Re: got to be some middle ground

Posted: Fri Apr 09, 2010 7:01 pm
by Jackolantern
What about Flash? It is more complicated than PBBGs, yet much less complicated than creating a full 3D MMO. The art asset creation is fairly easy, it is still browser-based, and the players can explore the world in real-time instead of clicking links.

Re: got to be some middle ground

Posted: Fri Apr 09, 2010 7:25 pm
by hallsofvallhalla
yeah i have been looking into that heavily and shockwave.

Re: got to be some middle ground

Posted: Fri Apr 09, 2010 10:06 pm
by D3luxe
What are your thoughts on Unity? Theres your browser based 3D-immersive world.

Re: got to be some middle ground

Posted: Fri Apr 09, 2010 10:56 pm
by hallsofvallhalla
that falls back to the full 3d and I would use T3D over Unity. Especially since I own T3D.

I actually have been messing with Explorations again. I bought the MMOG license a while back. Seems like there have been a lot of improvements. Going to work with it some.

Re: got to be some middle ground

Posted: Sat Apr 10, 2010 12:11 am
by hallsofvallhalla
bummer it is still difficult as hell and little documentation. I wonder if I could not make a iso style engine through the browser using JS and Ajax....

Re: got to be some middle ground

Posted: Sat Apr 10, 2010 1:50 am
by Jackolantern
hallsofvallhalla wrote:bummer it is still difficult as hell and little documentation. I wonder if I could not make a iso style engine through the browser using JS and Ajax....
Why don't you keep working on that nice looking AJAX system you were showing screen shots on a while back? I really think that had a lot of promise.

And btw, what is actually the different between Flash and Shockwave? I know almost nothing about the latter. If it uses a different plugin but has almost the same properties, you really can't beat the wide acceptance of the Flash plugin. It also has much more game development documentation than any other browser-based technology.

Re: got to be some middle ground

Posted: Sat Apr 10, 2010 3:33 am
by hallsofvallhalla
shockwave use to have more ability for 3d, but i guess that has changed. Yeah I am definitely looking into Flash some more.

I actually decided to redo the combat for QOC to make it more like the old Final Fantasy, not using flash though. Figured I would make QOC a nice release.

Re: got to be some middle ground

Posted: Sat Apr 10, 2010 4:19 am
by Jackolantern
From some of the posts you have made recently about QOC, it sounds as though it may have come down with a case of Feature Creep. I suggest an inoculation immediately ;)

Re: got to be some middle ground

Posted: Sat Apr 10, 2010 1:05 pm
by Genaga
hallsofvallhalla wrote:I have been thinking harder on this engine and game style conundrum a lot here lately. I have come up with some reasons for my dislikes in certain engines and my engine /game hopping. I think it boils down to me wanting a bit of both worlds. Yes I want world a player can explore in a vivid way(3d or isometric actual travel), yes I want the simplicity and features of a browser game. Yet, no I do not want both.

There is a middle ground I am missing somewhere. The element that gives the player the feeling he is exploring every inch of my world, the features that give him options of doing nearly anything, the feeling that what he does affects the entire world. The world lives and breathes around him.

I cannot give that to a player in a simplistic link filled browser game. I cannot give the features in a full 3d game. It's that middle ground between this fence that I keep hopping that I need to find. A new game style, it's out there, I just need to find it. A cross between Eclipse engine, T3D, text browser game, and a diablo style game.


Ugh...
Solution: You, me working a on a browser based 2d silverlight game similar to the old final fantasy games (and eclipse)