My WIP "Tribal Fury"
Posted: Mon Jul 05, 2010 6:40 am
I have mentioned the project I am working on a few times vaguely around here so I thought I would go ahead and introduce it.
At the moment I am Calling it Tribal Fury. This game is still very much in the works but I will introduce some of what I have finished (or close to it)so far. After that I will update this post as needed and once I have some media that I am happy with I will add that. As said before, This game is still very much in the works and I'm sure some things will change.
For now tho:
Tribal Fury is a mostly text based PBBG centered around tribal life and pits a player against an evolving world. A player starts off alone in the jungle with almost nothing to call his own and from there through a series of PVE and PVP choices can go in many directions to better his situation. The environment is as you would expect very rustic, dangerous, and "do it yourself." There are a few story twists I won't reveal here(yet lol) to add some spice to the mix tho.
The heart of the game is centered around tribes. A tribe is similar to a guild concept where a group of players can set out to take their own piece of the fame and fortune available in the world together. Along with an independent series of personal advancement brought via a "choose your own adventure" style questing atmosphere a group of players in a tribe will be able to advance a tribe in the same fashion by grouping together and tackling the obstacles the world has brought against them. The tribal quests will take more time and character development and also offer better rewards that may be distributed through the tribe.
The tribes will also be able to wage wars against one another to claim the bragging rights of being in the top spots on the server and ,of course, the other spoils of war. Currently tribes can wage wars for a 24 hour period attacking players of a set opposing tribe and the winner is based on a point system that will, at the end of the war, decide the outcome and declare the victor.
Outside of the tribe there will be the quest system mentioned above and as before a passive player vs player combat system where a player can choose to attack other players at will for his own benefit. There is also a system where a player can rob other players of their precious currency if they haven't made it to the "bank" with it. This system in wars will also add to the spoils of war as players can choose to rob other players instead of attack for purely financial gain for the tribe.
At the moment I would consider this game Pre- Alpha. I have a basic running framework. I do not have a lot of the features implemented into that framework. I am also still working on the artwork that will be presented with the game. I have some done but I can barely draw stick figures on paper so keep that in mind when I provide some media lol.
Features(Broad Overview)
*System of different types of action type points to allow and control player actions(still being balanced)
*PVE story based questlines(In works.) <-- I keep playing with the story or this might be better off lol
*Passive PVP combat system(completed)
*Robbing some poor guy who didn't find the "bank"(completed)
*Tribal system(most features active some still being worked on)
*Player and tribal banks where items are interchangable between each(in works)
*Training system to advance player stats (still being balanced)
*Independent player messaging, game event message system, moderator help messaging system(completed)
*System of ensuring inactive players are still of worth to the game world as "farm" targets
(love it)
*Many others I'm not prepared to mention just yet
That's about what I have now. Feedback is welcome. Questions are welcome. This is my first game so any real advice you that have put out games before have to offer would be awesome.
-Edit
Added My current logo(also a WIP )

At the moment I am Calling it Tribal Fury. This game is still very much in the works but I will introduce some of what I have finished (or close to it)so far. After that I will update this post as needed and once I have some media that I am happy with I will add that. As said before, This game is still very much in the works and I'm sure some things will change.
For now tho:
Tribal Fury is a mostly text based PBBG centered around tribal life and pits a player against an evolving world. A player starts off alone in the jungle with almost nothing to call his own and from there through a series of PVE and PVP choices can go in many directions to better his situation. The environment is as you would expect very rustic, dangerous, and "do it yourself." There are a few story twists I won't reveal here(yet lol) to add some spice to the mix tho.
The heart of the game is centered around tribes. A tribe is similar to a guild concept where a group of players can set out to take their own piece of the fame and fortune available in the world together. Along with an independent series of personal advancement brought via a "choose your own adventure" style questing atmosphere a group of players in a tribe will be able to advance a tribe in the same fashion by grouping together and tackling the obstacles the world has brought against them. The tribal quests will take more time and character development and also offer better rewards that may be distributed through the tribe.
The tribes will also be able to wage wars against one another to claim the bragging rights of being in the top spots on the server and ,of course, the other spoils of war. Currently tribes can wage wars for a 24 hour period attacking players of a set opposing tribe and the winner is based on a point system that will, at the end of the war, decide the outcome and declare the victor.
Outside of the tribe there will be the quest system mentioned above and as before a passive player vs player combat system where a player can choose to attack other players at will for his own benefit. There is also a system where a player can rob other players of their precious currency if they haven't made it to the "bank" with it. This system in wars will also add to the spoils of war as players can choose to rob other players instead of attack for purely financial gain for the tribe.
At the moment I would consider this game Pre- Alpha. I have a basic running framework. I do not have a lot of the features implemented into that framework. I am also still working on the artwork that will be presented with the game. I have some done but I can barely draw stick figures on paper so keep that in mind when I provide some media lol.
Features(Broad Overview)
*System of different types of action type points to allow and control player actions(still being balanced)
*PVE story based questlines(In works.) <-- I keep playing with the story or this might be better off lol
*Passive PVP combat system(completed)
*Robbing some poor guy who didn't find the "bank"(completed)
*Tribal system(most features active some still being worked on)
*Player and tribal banks where items are interchangable between each(in works)
*Training system to advance player stats (still being balanced)
*Independent player messaging, game event message system, moderator help messaging system(completed)
*System of ensuring inactive players are still of worth to the game world as "farm" targets

*Many others I'm not prepared to mention just yet

That's about what I have now. Feedback is welcome. Questions are welcome. This is my first game so any real advice you that have put out games before have to offer would be awesome.
-Edit
Added My current logo(also a WIP )
