Potential Death Penalty Idea
Posted: Tue Jul 06, 2010 4:29 am
I am working on a skill-based, classless browser-based game (amongst several other projects). I was trying to think of a death penalty for the game, and I came up with an idea. Each character will get a special item called a "Chalice of Life". It won't actually be treated mechanically as an item, since it won't be in the inventory and the player cannot throw it away, so it will be treated as more of a stat. The player will be able to enter any church in any city, and fill their Chalice for a cost. Once filled, the water will vanish and the Chalice will give the player the option of being resurrected at a safe place if they are killed. A full Chalice will give the player between 3 - 5 resurrections (not sure how many just yet). If the player dies after their Chalice has been emptied, they will either have to be resurrected by another player, or accept a -1 skill point penalty chosen at random. Depending on how advanced the skill is that gets chosen to be penalized, this could nullify hours of work.
However, there will hardly ever be a time when the player cannot avoid the death penalty. Even if the player is flat broke, they can ask the church NPCs for a charity hand-out refill, although they can only get one every once in a while. Even if they were being greedy and pushed their luck, players will be able to raise them with no penalty. Max skill healers are even able to resurrect anyone in the world without them being there, although this will require a reagent item to be sacrificed in the hopes that it may create a business where max skill healers can sell their resurrection services.
My hopes for the system is that players do feel some fear of death and some fear of getting into bad situations, while at the same time not hitting them too hard for experimenting or just having fun. As a positive side-effect, it would also remove some extra currency out of the economy by siphoning it off to NPCs.
What do you think?
However, there will hardly ever be a time when the player cannot avoid the death penalty. Even if the player is flat broke, they can ask the church NPCs for a charity hand-out refill, although they can only get one every once in a while. Even if they were being greedy and pushed their luck, players will be able to raise them with no penalty. Max skill healers are even able to resurrect anyone in the world without them being there, although this will require a reagent item to be sacrificed in the hopes that it may create a business where max skill healers can sell their resurrection services.
My hopes for the system is that players do feel some fear of death and some fear of getting into bad situations, while at the same time not hitting them too hard for experimenting or just having fun. As a positive side-effect, it would also remove some extra currency out of the economy by siphoning it off to NPCs.
What do you think?