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Wanted, for mega poject
Posted: Sat Feb 05, 2011 7:16 pm
by petermax
hi, im looking for some programmers for a project , i have experience programing with ruby lenguaje , y have knowledge with php but i am not that good , thats why i am looking for assistance to finish my project.
check it out:
http://power-within.webs.com/
i am an artist , i will make all the art concept , i have made the pc version of the game but i am still working on it, you can check the screenshots on that website, and my drawings, anyone interested can post here, we are actually 2 by now , my brother is a musician and a movie designer, he is making all the sounds and music on the game and the trailers to make it as original as possible.
Re: Wanted, for mega poject
Posted: Sat Feb 05, 2011 7:27 pm
by petermax
Re: Wanted, for mega poject
Posted: Sat Feb 05, 2011 9:08 pm
by Chris
What is the game genre/style?
Re: Wanted, for mega poject
Posted: Sat Feb 05, 2011 9:53 pm
by hallsofvallhalla
looks great..The screens of the 2d game..what are you using there?
Re: Wanted, for mega poject
Posted: Sun Feb 06, 2011 5:06 pm
by petermax
thanks , i use ruby and an engine called rpgmaker is great you should check it out, the base design is bad but it allows you to add your own scripts to improve the game,
it is an adventure game, the game is aobut a post apocalyptic world were most humans are slaves and fight against the ancient gods.
i was hoping to make the mmorpg similar to
http://www.theninja-rpg.com/ but original at the same time
Re: Wanted, for mega poject
Posted: Sun Feb 06, 2011 5:42 pm
by Jackolantern
You mean the desktop-based RPGMaker/RPGMXP? I'm not sure how you could integrate that into a Ruby-based project. What are your plans for the game? Is it going to be a from-scratch game that simply uses RPGMaker games as a reference?
Re: Wanted, for mega poject
Posted: Sun Feb 06, 2011 6:21 pm
by petermax
well i use rpgmaker vx, the engine itself is ruby, for example you can ada script to change the menu made with ruby language :
Code: Select all
#==============================================================================
# ** Game_Actor
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# Summary of Changes:
# aliased method - add_state; remove_state
#==============================================================================
class Game_Actor
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Add State
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias modara_potat_leadded_adst_1gb3 add_state
def add_state (state_id, *args)
modara_potat_leadded_adst_1gb3 (state_id, *args) # Run Original Method
$game_player.refresh if state_id == 1
end
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Remove State
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias mdala_pat_deledr_rmvst_5xc2 remove_state
def remove_state (state_id, *args)
mdala_pat_deledr_rmvst_5xc2 (state_id, *args) # Run Original Method
$game_player.refresh if state_id == 1
end
end
#==============================================================================
# ** Game_Player
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# Summary of Changes:
# aliased method - refresh
#==============================================================================
class Game_Player
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Refresh
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias malg_lpot_dedlead_rfsh_7uj2 refresh
def refresh (*args)
if $game_party.members.size > 1 && $game_party.members[0].dead?
# Get first party member that isn't dead
i = 1
while i != $game_party.members.size && $game_party.members[i].dead?
i += 1
end
i = 0 if i == $game_party.members.size
actor = $game_party.members[i]
@character_name = actor.character_name
@character_index = actor.character_index
if self.methods.include? ("composite_character")
@composite_character = $game_party.members[0].composite_character
end
else
malg_lpot_dedlead_rfsh_7uj2 (*args) # Refresh
end
end
end
that is just an example, is to avoid using the same character if it dies , i like to make my games unique so i add all the resource and do not use the ones that rpgmaker uses, the PC game i made with rpg maker is just an extra that i will add to the main website is jut to introduce the players to the game“s history, what i really want and thats why i need help is for the mmorpg design , my goal is to find someone to make a society or partnership and if there are any winings (i mean money) split 50-50 with the earnings
Re: Wanted, for mega poject
Posted: Sun Feb 06, 2011 6:28 pm
by hallsofvallhalla
so the game doesn't play online currently, just a download?
I used RPG maker quite some time ago. I actually heard one of my shop scripts got pretty big in the community. Not sure if thats true.
Re: Wanted, for mega poject
Posted: Sun Feb 06, 2011 9:25 pm
by petermax
well i also made an online version but i dont know how to make the online server, it work but just on a local host.
so you made scripts for rpg maker, wich one is yours?
Re: Wanted, for mega poject
Posted: Sun Feb 06, 2011 9:31 pm
by PaxBritannia
RPG maker VS... I used to be really active in the RPG maker community, I mostly used XP or 2k3.
I've actually got VS installed right now, although I'm too busy to sidetrack from my current web-design projects.
Sorry I can't help you, maybe next time.
pax.