Quests : linair or random?
Posted: Mon Mar 07, 2011 3:05 pm
Hi all,
I was kind of wondering, if i were to implement a quest system ( browser based, text ) what would be the best way to implement this? Actually writing out like 100s of quests, each different then another, or should i randomly generate quests based on a players level/experience/class/wahtsoever?
It`s kind of tricky, because if i decide to randomly create the quests, the content would not be limited, however, it would mean that quests will start to look a lot like the previous one, not to mention the language would be crap since all quests need to be based on some sort of syntax. This goes for the dialogs too. Any thoughts? Also, how would this work if the system was multilingual?
I was kind of wondering, if i were to implement a quest system ( browser based, text ) what would be the best way to implement this? Actually writing out like 100s of quests, each different then another, or should i randomly generate quests based on a players level/experience/class/wahtsoever?
It`s kind of tricky, because if i decide to randomly create the quests, the content would not be limited, however, it would mean that quests will start to look a lot like the previous one, not to mention the language would be crap since all quests need to be based on some sort of syntax. This goes for the dialogs too. Any thoughts? Also, how would this work if the system was multilingual?