Open PvP - Can it be done?
Posted: Thu Sep 01, 2011 9:48 am
So I was just browsing around some upcoming MMORPG articles, and one of the questions that came to me after looking at the stuff on Archeage, is one of open PvP. Do you guys think it can be done, and done right?
Ultima Online apparently has a karma system, where if you PKed people you'd lose karma and eventually become hated. The appeal is that it gives you the option to become hated, if you so choose (and players love sandboxy freedom). But does this alienate casual players too much?
Archeage is planning on allowing open pvp, even some other sandbox features like players being able to steal other players crops. To help the balance, they have implemented a jail/court system that the players control. I'm not sure of all the details, but what do you think of a jail system? I think it might be too easily abused.
EQ and EQ2 had level restrictions on PvP, which I think did pretty well at keeping griefing to a minimum.
So, what are your preferences, open PvP? Or a more tame system like that of WoW?
I personally think the benefits of open PvP aren't enough to merit it's inclusion. Is it fun? Sure, when you are the one doing the PKing. But as has been said before, it's never really all that fun to die, especially when you're just trying to chop down some trees or mine some ore. But that's just my opinion, what's yours?
Ultima Online apparently has a karma system, where if you PKed people you'd lose karma and eventually become hated. The appeal is that it gives you the option to become hated, if you so choose (and players love sandboxy freedom). But does this alienate casual players too much?
Archeage is planning on allowing open pvp, even some other sandbox features like players being able to steal other players crops. To help the balance, they have implemented a jail/court system that the players control. I'm not sure of all the details, but what do you think of a jail system? I think it might be too easily abused.
EQ and EQ2 had level restrictions on PvP, which I think did pretty well at keeping griefing to a minimum.
So, what are your preferences, open PvP? Or a more tame system like that of WoW?
I personally think the benefits of open PvP aren't enough to merit it's inclusion. Is it fun? Sure, when you are the one doing the PKing. But as has been said before, it's never really all that fun to die, especially when you're just trying to chop down some trees or mine some ore. But that's just my opinion, what's yours?