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HTML5 Contest
Posted: Mon Jan 09, 2012 6:31 pm
by hallsofvallhalla
Re: HTML5 Contest
Posted: Mon Jan 09, 2012 6:35 pm
by MikeD
Good luck Halls.
Stick to it
I personally can't wait to jump into HTML5/JS when I finish up WarriorsRealm in the next month. The possibilities seem endless with it.
Re: HTML5 Contest
Posted: Mon Jan 09, 2012 7:11 pm
by Jackolantern
Good luck! Do you have to use their Pokki development kit? I saw it says it needs to be a desktop HTML5 app.
Re: HTML5 Contest
Posted: Wed Jan 11, 2012 6:50 pm
by Zak Zillion
Good luck Halls! That contest looks awesome!
Re: HTML5 Contest
Posted: Wed Jan 11, 2012 9:46 pm
by hallsofvallhalla
here is the start of my entry
http://indie-resource.com/zgta/index.html
WASD keys to move, mouse to fire
E key to enter/exit vehicle
Z = gas X = brake
W and S keys to turn
Re: HTML5 Contest
Posted: Thu Jan 12, 2012 1:17 am
by Jackolantern
Looking good so far! My only comment is that it is hard to both push the gas/brakes in the vehicle and turn with W and S. Since the mouse turns the player around when he is on foot, my first thought was to use that before I read the message.
Re: HTML5 Contest
Posted: Thu Jan 12, 2012 4:00 am
by SpiritWebb
Looks good so far!!
Re: HTML5 Contest
Posted: Thu Jan 12, 2012 2:19 pm
by hallsofvallhalla
thanks,
agreed jack, I am going to change that.
Re: HTML5 Contest
Posted: Thu Jan 12, 2012 4:29 pm
by Chris
I'm not sure how the engine works, but could you not add the player as a child of the vehicle. Then let his position and rotation be calculated relative to the vehicle. When I take a bend I sometimes see the character sticking out.
Re: HTML5 Contest
Posted: Thu Jan 12, 2012 6:46 pm
by hallsofvallhalla
yes, that is a fix I am working on
