Just looking for help with the beginning
Posted: Sat May 26, 2012 3:23 am
So I have socket.io installed and it seems to work (thanks to Hallsofvalhalla's videos so thank you for those) I really insist on jumping into this project I've made simpler games before this is what I wana do.
I'm very competent with php and javascript doesn't bother me much though I haven't used canvas yet.
I was able to install nodejs and socket.io and get that running and reading some simple scripts. So to me it seems natural that I could send server events to a handler and allow clients to request actions such as moves, attacks, rests, etc. I should also be able to have the server send messages to prompt a client to update their canvas.
I think I should use an engine for this game to to save me some time but there are simply too many to choose from.
-impact seems great but spending $100 and possibly finding out I can't do this will probably make me sick to my stomach.
-I could probably do it without an engine but drawing on a canvas and making it clickable so the canvas knows I'm clicking the orc on the square and not the square itself... or clicking the square to move to and not the orc to attack... I haven't got a good plan to do that.
So I guess my question to be brief is is there a better engine for a game like this or is this gonna cost me 100 bucks and possibly yield nothing for me.
I tried to make this game about 10 years ago but socket functions weren't available and I had to shelf it. Id be happy to share more details. If it helps
My game concept is pretty much a text based MUD that has icon based graphic representation (a lot like a board game in real life). The screen would be a 7x7 grid no animation if you move in 3 seconds the screen updates and you are in your new position.
-I want it browser based
-the specific clicking isn't a much if I can think of an alternative interface such as holding a key to to a specific action
-I'd like the game to possibly be something that can be run on a mobile browser but that is secondary to getting it to work
I'm very competent with php and javascript doesn't bother me much though I haven't used canvas yet.
I was able to install nodejs and socket.io and get that running and reading some simple scripts. So to me it seems natural that I could send server events to a handler and allow clients to request actions such as moves, attacks, rests, etc. I should also be able to have the server send messages to prompt a client to update their canvas.
I think I should use an engine for this game to to save me some time but there are simply too many to choose from.
-impact seems great but spending $100 and possibly finding out I can't do this will probably make me sick to my stomach.
-I could probably do it without an engine but drawing on a canvas and making it clickable so the canvas knows I'm clicking the orc on the square and not the square itself... or clicking the square to move to and not the orc to attack... I haven't got a good plan to do that.
So I guess my question to be brief is is there a better engine for a game like this or is this gonna cost me 100 bucks and possibly yield nothing for me.
I tried to make this game about 10 years ago but socket functions weren't available and I had to shelf it. Id be happy to share more details. If it helps
My game concept is pretty much a text based MUD that has icon based graphic representation (a lot like a board game in real life). The screen would be a 7x7 grid no animation if you move in 3 seconds the screen updates and you are in your new position.
-I want it browser based
-the specific clicking isn't a much if I can think of an alternative interface such as holding a key to to a specific action
-I'd like the game to possibly be something that can be run on a mobile browser but that is secondary to getting it to work