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Speed coding project
Posted: Tue Jul 03, 2012 7:29 pm
by mattykins
So i wanted to see if i could get a game to a playable and fun state within an hour and a half of coding, here is the product of me finishing 15 minutes early xD
http://dl.dropbox.com/u/87705298/dist.zip
Use WASD or Arrow Keys to move and dodge the squares from all sides, its a lot better when you play in fullscreen so i'd suggest entering your screen resolution when it asks and then selecting fullscreen.
I also suggest not playing in a resolution below 800x600 as the game becomes unplayable
EDIT: I'm going to continue working on it and fix some of the obvious bugs you will see in this version
Re: Speed coding project
Posted: Wed Jul 04, 2012 7:18 am
by Foofighter
cool idea
Re: Speed coding project
Posted: Wed Jul 04, 2012 8:09 am
by havoknz
couldnt get it to go...
Re: Speed coding project
Posted: Wed Jul 04, 2012 9:56 am
by Callan S.
Hour and a half's a quick time!
One thing you could try is time how quickly you can pop a different them onto the same game - ie, a pirate theme, or a space theme, or tomb raiding theme. See if you can switch one in in an hour and a half.
What's it written in? Could write something in unity, then it'd be insta play for the rest of us

Re: Speed coding project
Posted: Wed Jul 04, 2012 10:08 am
by vitinho444
Well, i think a hour and a half is not that much, but you can do a simple one. Did you used a engine or you wrote the game from the scratch?
Re: Speed coding project
Posted: Wed Jul 04, 2012 2:02 pm
by Sharlenwar
Well that is pretty cool for 1.5 hrs. I'm curious, what spurred you to create this style of gameplay? Have a game idea that this would relate to?
I'm going to guess that you used Python for this as well?
Re: Speed coding project
Posted: Thu Jul 05, 2012 5:32 am
by mattykins
I used
Python and the
Pygame module
And i don't really know what inspired it lol, i just started coding and ended up with that, i'm almost done with a revamped version that will be a lot better, with a menu system, hardware acceleration, in depth options, and a high score table. I will probably release it to you guys tommorow or Friday.
EDIT: Oh yeah i wrote it from scratch
Re: Speed coding project
Posted: Thu Jul 05, 2012 9:08 am
by vitinho444
LOOL Highscore? Niceee i can be the best at this game for sure (i found a glitch xDDD)
The glitch is: go to the up left corner and go off the limits of the screen
The enemies cant hit u, and u stay there winning score

Re: Speed coding project
Posted: Thu Jul 05, 2012 4:35 pm
by mattykins
vitinho444 wrote:LOOL Highscore? Niceee i can be the best at this game for sure (i found a glitch xDDD)
The glitch is: go to the up left corner and go off the limits of the screen
The enemies cant hit u, and u stay there winning score

Too bad in the latest version you can't go offscreen anymore or it is suicide

Re: Speed coding project
Posted: Fri Jul 06, 2012 4:17 pm
by vitinho444
NOOOO dont take away my highscoreeee
Np, nice game you got there its addictive, i cant leave it until i survive some plausible time.
