Arx
Posted: Mon Sep 10, 2012 11:55 pm
I've been hard at work on a new bullet hell shmup titled, Arx! In a nutshell, it is a 100% bossrush manic shooter game with a polar movement system and bosses made of parts. I am working in Scala using LWJGL(Lighteweight java game library, essentially an OpenGL(and the other opens too) wrapper for Java. But Scala can use any Java libraries)

(That gradient lazer always shoots towards the player, and originates from the center of the boss(the green block), so no camping now!
)
I've been working on this project solo for about 1 1/2 weeks now. Right now the engine is 90% done. The only thing left to do to complete the engine is make a Menu(Ughhhhh!)
Completed:

(That gradient lazer always shoots towards the player, and originates from the center of the boss(the green block), so no camping now!

I've been working on this project solo for about 1 1/2 weeks now. Right now the engine is 90% done. The only thing left to do to complete the engine is make a Menu(Ughhhhh!)
Completed:
- Movement system
Customizable bosses
Loading bosses from files
A fair amount of particle effects
Many different 'building blocks' for bosses, but many more to come
About 5 bosses done
- Menu system(Very much so not looking forward to this)
More particle effects
Sound effects
Music
My end-project goal is 100 bosses divided into 10 realms(essentially very-easy through very-hard), so 95 bosses left!