Kickstarter: How FTL did it right
Posted: Tue Sep 18, 2012 12:32 am
Here is an article that many provide some motivation of how to help fund your projects, especially when going through Kickstarter.
The key points:
- Set realistic expectations and avoid feature creep / promises.
- Have a game that is nearing to be finished
- Seek a low dollar value
- Provide the rewards for donors with in-game bonuses
While Kickstarter may be difficult for funds due to the saturation, it can also be seen as a marketing tool.
Enjoy
Link:
http://penny-arcade.com/report/editoria ... hing-right
The key points:
- Set realistic expectations and avoid feature creep / promises.
- Have a game that is nearing to be finished
- Seek a low dollar value
- Provide the rewards for donors with in-game bonuses
While Kickstarter may be difficult for funds due to the saturation, it can also be seen as a marketing tool.
Enjoy
Link:
http://penny-arcade.com/report/editoria ... hing-right