Realms of Demuria
Important Notes
- I'm very rusty and figured this would be a good way to brush up my skills. I might be at a huge disadvantage, but I accept the challenge.
- The site will be hosted on a server computer I have at home here, so if it happens to be down, it could be based on where I am. I live in the middle of the Rocky Mountains so to speak, so bear that in mind. Website: http://demuria.game-server.cc
- I'm always looking at improving, so I'm open to any constructive criticism, ideas, feedback.
- php
- mySQL
You take a few last breaths. Feeling the air of this world in your lungs for one more brief moment. Forward lies a shimmering watery surface that you step through. Disorientation. Exhale. Inhale... the air feels "different".
"Welcome!"
The world is anew. You see the crisp blue sky, vibrant, alive. There is grass all around and you can see that this is a chance at a new start.
The game takes place in a world in the universe. The players are leaving their old world which is dying to colonize a new world that is connected with a moongate. Arriving at the starting settlement might seem like a shock, as the NPC structures and everything is very minimal. Thus it is up to the players to build up the starting town to access higher functionality.
D: Some features
- explorable, persistent world
- harvestable resources
- crafting
- shops
- personal housing
- quests
- combat system
- spells
- player messaging
The game is a development style game. What I mean is everyone begins in the same settlement which surrounds the portal from the other world. The state of the settlement is as if settlers have come off the boat and have begun to dismantle it. Players will basically learn that they have to harvest resources, collect items, and fight creatures in the wilderness to build up the settlement. As they play, the town will level up and thus NPC's will appear and more features will become available. There will be quests for players to complete, to move them along, and for fun. Players will be able to level up their characters and build up their stats. There will be some crafting, so you'll have various items from equipment to useful things.
When players are strong enough, they may go out into the wilderness and found a new settlement. They will be able to allow/disallow players to visit, upgrade the settlement, even have it as a place for new players to begin. Since the game is a building game, there won't be battles between villages, as we are working together to build up the civilization. That could be an option, maybe a feature to add.