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new galaxy 3s
Posted: Wed Feb 06, 2013 3:32 am
by hallsofvallhalla
Posting from my new galaxy 3s and omg I love it
Re: new galaxy 3s
Posted: Wed Feb 06, 2013 3:40 am
by Jackolantern
YES! I got one back in November, and it is like...the greatest thing ever! It has everything I could want in a phone, plus much more!

Re: new galaxy 3s
Posted: Wed Feb 06, 2013 2:42 pm
by hallsofvallhalla
I agree. I went from Windows phone to iphone now to galaxy 3s and man it has where the others left off. Loving the screen size and weight.
Re: new galaxy 3s
Posted: Wed Feb 06, 2013 3:21 pm
by srachit
I got the S2 and I must say I am loving it, I owned a BB before this and although it doesnt have the awesome social networking that my BB gave me, it has pretty sweet features to make up for it.
Although it has a horrible heating up problem, does the S3 have this?
Re: new galaxy 3s
Posted: Wed Feb 06, 2013 5:20 pm
by hallsofvallhalla
so far not yet for me though I have not used it extensively yet. This really makes me want to make some mobile games.
Re: new galaxy 3s
Posted: Wed Feb 06, 2013 5:25 pm
by srachit
hallsofvallhalla wrote:so far not yet for me though I have not used it extensively yet. This really makes me want to make some mobile games.
I just have one thing to say, VIDEO DOCUMENTATION of the development please <3
While we are on the topic of mobile games, what language would you use to make an android game? I understand that java is the standard? I do not know java and to be honest after the recent nation wide alert regarding the security holes in java, I do not really wanna get into java. Is there any alternate language that can be used?
Re: new galaxy 3s
Posted: Wed Feb 06, 2013 5:57 pm
by Hamilton
Well can try making the game browser base, and set a form of detection of the browser or screen size being used.
For example with screen-size detection (based on screen width) can determine which CSS style sheet to load up, along with images and the layout. Should there be a screen size that does not fit properly, then scaling the resolution can be done.
Example:
Code: Select all
<link type="text/css" rel="stylesheet" media="only screen and (max-width:400px)" href="foa/media/css/required_400.css">
<link type="text/css" rel="stylesheet" media="only screen and (min-width:401px) and (max-width:550px)" href="foa/media/css/required_550.css">
<link type="text/css" rel="stylesheet" media="only screen and (min-width:551px) and (max-width:760px)" href="foa/media/css/required_760.css">
<link type="text/css" rel="stylesheet" media="only screen and (min-width:761px)" href="foa/media/css/required_hi.css">
Then in the javascript to perform resizing for fit nicely within a given screen.
That way, can complete the game in a web language, before learning a new language for a phone.
*Edit*
Additionally with the screen-size detection, an assumption can be made that the smaller resolution would require lower bandwidth, thus smaller images, perhaps no sound files and so on. And this would avoid having a separate url for computers and mobile devices, such as:
As with the example above, I have four sets of resolutions based on small phones, larger size phones such as the Galaxy IIIs, Tablets and the computers (with 760px being used for Facebook).
Re: new galaxy 3s
Posted: Wed Feb 06, 2013 6:04 pm
by Jackolantern
You can drop down to the native level and make Android games in C, but I can't tell you it will be easy. C on Android is extremely "close to the metal", so it is very low-level. Another option is to make the game in HTML5 and then use some type of "shell" to wrap it into a full Android game. Some of the popular ones are App Mobi, Titanium, PhoneGap and CacoonJS.
However, any kind of Java security warnings will not apply to Java on Android. That is because security is handled in the virtual machine, and Oracle Java (the type used on servers, browsers, desktops, etc.) is not the same virtual machine as Dalvik Java (the Java used on Android). The "Java" on Android only has the language syntax in common with standard Java.
Re: new galaxy 3s
Posted: Wed Feb 06, 2013 6:32 pm
by srachit
Java 7 Update 10 and earlier contain an unspecified vulnerability that can allow a remote, unauthenticated attacker to execute arbitrary code on a vulnerable system.
Description
The Oracle Java Runtime Environment (JRE) 1.7 allows users to run Java applications in a browser or as standalone programs. Oracle has made the JRE available for multiple operating systems.
The Java JRE plug-in provides its own Security Manager. Typically, a web applet runs with a security manager provided by the browser or Java Web Start plugin. Oracle's document states, "If there is a security manager already installed, this method first calls the security manager's checkPermission method with a RuntimePermission("setSecurityManager") permission to ensure it's safe to replace the existing security manager. This may result in throwing a SecurityException".
By leveraging unspecified vulnerabilities involving Java Management Extensions (JMX) MBean components and sun.org.mozilla.javascript.internal objects, an untrusted Java applet can escalate its privileges by calling the the setSecurityManager() function to allow full privileges, without requiring code signing. Oracle Java 7 update 10 and earlier are affected.
This vulnerability is being attacked in the wild, and is reported to be incorporated into exploit kits. Exploit code for this vulnerability is also publicly available.
Impact
By convincing a user to visit a specially crafted HTML document, a remote attacker may be able to execute arbitrary code on a vulnerable system.
Solution
We are currently unaware of a practical solution to this problem. Please consider the following workarounds:
Just double checking, the above warning would not affect android java apps?
Re: new galaxy 3s
Posted: Wed Feb 06, 2013 8:02 pm
by hallsofvallhalla
http://appmobi.com/
End of story. I use it to develop apps for work. Love it. HTML5 and javascript and can deply to several medias within minutes.