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2D Music Spaceshooter
Posted: Tue Mar 12, 2013 7:11 pm
by srachit
For: clay.io student HTML5 competition
Concept: Your normal 2D Spaceshooter, the only thing that sets it apart from the others is that the generation of enemies will be based on the music uploaded by the user
Link:
http://goo.gl/3qWML
Keys:
Forward Arrow: Thrust
Backward Arrow: Reverse
Right arrow: Rotation towards the right
Left arrow: Rotation towards the left
W: Shoot
Todo:
1) Get the enemies to shoot back
2) Make the font bigger(low priority)
3) Add ability to upload music
4) Generate Enemies based on music uploaded
5) Add timer, to time how long a user is alive
Please tell me what you think of it till now
Credits:
Alain: For the ships
Halls: For helping me when I got stuck
Renavoid: For giving me the idea of making this game music based
Re: 2D Music Spaceshooter
Posted: Tue Mar 12, 2013 7:18 pm
by a_bertrand
Keys for shoot are odd in my opinion, and the position is also not centered.
Re: 2D Music Spaceshooter
Posted: Tue Mar 12, 2013 7:26 pm
by srachit
Oh I forgot to put in the keys needed :$
I'll add that in my main post and yea its a bit different, but I was experimenting to see which is most comfortable setup
Oh and what do you mean by centered? as in the ship?
Re: 2D Music Spaceshooter
Posted: Tue Mar 12, 2013 7:40 pm
by Viper
Make it so I can hold down the "shoot" key allowing the ship to continuously fire. Its a feature that most of these games have and it makes the game less exhausting/tedious to play multiple levels.
Otherwise, this is a great start and you are making me feel bad that I havnt started really diving into Impact yet (damn you college).
Re: 2D Music Spaceshooter
Posted: Wed Mar 13, 2013 12:44 am
by Renavoid
Looking pretty cool so far! Keep up the good work!
Re: 2D Music Spaceshooter
Posted: Wed Mar 13, 2013 5:14 am
by a_bertrand
When you rotate your ship, the fire will start... from a different point and not the center of the ship.
Re: 2D Music Spaceshooter
Posted: Wed Mar 13, 2013 6:35 am
by Jackolantern
Looking good, although I had to play it with the sound off. I will come back when I can turn up the sound to check out the music aspect of it.
And yeah, 'W' was a bit odd for shoot, since typically if a game uses the arrow keys, it is becoming standard practice to put the first key on Z, and then if more are needed, they are filled in this order: X, A, S. I think this is because it is close to being on the same level as the arrow keys.
But that is very minor and I think you are on the right path

Re: 2D Music Spaceshooter
Posted: Wed Mar 13, 2013 7:21 am
by srachit
Jackolantern wrote:Looking good, although I had to play it with the sound off. I will come back when I can turn up the sound to check out the music aspect of it.
And yeah, 'W' was a bit odd for shoot, since typically if a game uses the arrow keys, it is becoming standard practice to put the first key on Z, and then if more are needed, they are filled in this order: X, A, S. I think this is because it is close to being on the same level as the arrow keys.
But that is very minor and I think you are on the right path

Ah the key can be changed very easily, I'll do that first when I get on my PC today.
The sound aspect of it has not been added yet, working on basic gameplay before I go ahead and add more to it.
Re: 2D Music Spaceshooter
Posted: Wed Mar 13, 2013 7:22 am
by srachit
a_bertrand wrote:When you rotate your ship, the fire will start... from a different point and not the center of the ship.
Ah I see, will try to fix that
Edit: Fixed it
Re: 2D Music Spaceshooter
Posted: Fri Mar 15, 2013 11:43 am
by srachit
Update 1: Putting this game in hold for now, the music implementation thing seems to be a nightmare, so will come back to this when I am not on a time period.
I still have 3weeks and now a good understanding of impactjs, so gonna start a fresh with a new concept.
If any student on here wants to colaboarate on a game for the clay.io competition feel free to hit me up, I still do not know what my game will be like.