Ghostlinger: Elusive Freedom
- vitinho444
- Posts: 2819
- Joined: Mon Mar 21, 2011 4:54 pm
Ghostlinger: Elusive Freedom
GHOSTLINGER: ELUSIVE FREEDOM
Main Player:
2nd Lieutenant Ryan Dewitt (Code name: Ghost-1)
Dev Status (LAST UPDATED 13-07-2013)
GUI - 20% - The GUI in the beginning will be simple, but we are working on the new one right now.
AI - 10% - The AI is working but not fully stable.
In-game Missions - 5% - Missions are almost completed but not implemented in-game yet.
Storyline - 50% - The campaign story is almost completed.
Gameplay - 70% - The gameplay as it is now it pretty much finished. Needs some tweaks and anything that is missing will be added ASAP.
Multiplayer - 10% - I started the base before the single player project, but i never did MP before so i paused that until the single player is out.
Overall Project - 30% - The game is going well and smooth, what i can't do i improvise and so far it's working. I had some problems with the AI System so i had to do it from scratch and it has some bugs yet.
Screenshots
New Screenshots!
Story:
Ryan Dewitt was on a patrol mission on the Korean Demilitarized Zone, when all of a sudden his aircraft gets locked on by an Anti-Air Vehicle. His Aircraft gets shot down but he successfully ejects himself from the aircraft. After landing, he quickly notices that he’s on the other side of the North Korean border, a current enemy of the United States. The lieutenant Ryan Dewitt is alone on a journey to find a way out.
The game will be Singleplayer at start, but i will think on adding a Multiplayer mode in the end.
Main Player:
2nd Lieutenant Ryan Dewitt (Code name: Ghost-1)
Dev Status (LAST UPDATED 13-07-2013)
GUI - 20% - The GUI in the beginning will be simple, but we are working on the new one right now.
AI - 10% - The AI is working but not fully stable.
In-game Missions - 5% - Missions are almost completed but not implemented in-game yet.
Storyline - 50% - The campaign story is almost completed.
Gameplay - 70% - The gameplay as it is now it pretty much finished. Needs some tweaks and anything that is missing will be added ASAP.
Multiplayer - 10% - I started the base before the single player project, but i never did MP before so i paused that until the single player is out.
Overall Project - 30% - The game is going well and smooth, what i can't do i improvise and so far it's working. I had some problems with the AI System so i had to do it from scratch and it has some bugs yet.
Screenshots
New Screenshots!
Story:
Ryan Dewitt was on a patrol mission on the Korean Demilitarized Zone, when all of a sudden his aircraft gets locked on by an Anti-Air Vehicle. His Aircraft gets shot down but he successfully ejects himself from the aircraft. After landing, he quickly notices that he’s on the other side of the North Korean border, a current enemy of the United States. The lieutenant Ryan Dewitt is alone on a journey to find a way out.
The game will be Singleplayer at start, but i will think on adding a Multiplayer mode in the end.
Last edited by vitinho444 on Sat Jul 13, 2013 11:06 pm, edited 5 times in total.
Re: Ghostlinger: Elusive Freedom
Re kick starter, some people check the 'number of projects backed' stat on your profile - if it's at zero, they wont contribute. Depends on how you feel on it but contributing a few low dollar backings might help.
- vitinho444
- Posts: 2819
- Joined: Mon Mar 21, 2011 4:54 pm
Re: Ghostlinger: Elusive Freedom
i thought of that before, and you're right, probably should put some money on some projects before making my own Thanks.
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Ghostlinger: Elusive Freedom
Ahh, never thought about that. I'm not too involved in Kickstarter, but that makes a lot of sense!Callan S. wrote:Re kick starter, some people check the 'number of projects backed' stat on your profile - if it's at zero, they wont contribute. Depends on how you feel on it but contributing a few low dollar backings might help.
And btw, the project sounds cool
The indelible lord of tl;dr
- vitinho444
- Posts: 2819
- Joined: Mon Mar 21, 2011 4:54 pm
Re: Ghostlinger: Elusive Freedom
Thanks , My problem for now, seems to place the weapons in a First person view. It looks very odd hehe, still on paper though.Jackolantern wrote:Ahh, never thought about that. I'm not too involved in Kickstarter, but that makes a lot of sense!Callan S. wrote:Re kick starter, some people check the 'number of projects backed' stat on your profile - if it's at zero, they wont contribute. Depends on how you feel on it but contributing a few low dollar backings might help.
And btw, the project sounds cool
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Ghostlinger: Elusive Freedom
Best thing I can suggest is to look at existing games and see how they did it. They have spent the many hours tweaking and experimenting, so why not take advantage of that?
The indelible lord of tl;dr
- vitinho444
- Posts: 2819
- Joined: Mon Mar 21, 2011 4:54 pm
Re: Ghostlinger: Elusive Freedom
Yeah, but somehow things look very oddJackolantern wrote:Best thing I can suggest is to look at existing games and see how they did it. They have spent the many hours tweaking and experimenting, so why not take advantage of that?
I won't give up.
Re: Ghostlinger: Elusive Freedom
vitinho444
Never give up, love the project.
TheElk
I won't give up.
Never give up, love the project.
TheElk
Home of Battle of the Juggernauts & Killer Raceway....
http://www.mysteriousstudios.net/
http://www.mysteriousstudios.net/
- vitinho444
- Posts: 2819
- Joined: Mon Mar 21, 2011 4:54 pm
Re: Ghostlinger: Elusive Freedom
Thanks a lot
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Ghostlinger: Elusive Freedom
If you are talking about where to actually place the arm(s) in a first-person perspective, that is really an aesthetic issue, and will just take a ton of tinkering with placement, movement, animation and textures. You can also try holding a gun-like object yourself and make mental notes of where you see it positioned and how you move it.
The indelible lord of tl;dr