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GameJolt's New Year Weekend Jam!

Posted: Sat Dec 28, 2013 2:09 pm
by vitinho444
Hey guys, im participating on a Weekend Jam created by GameJolt website, a indie game website publisher.

The goal is to develop / finish a game by the end of this weekend, thus +/- end of the year.

Ill be doing a Live Stream too :D

Here's the link to join the jam: http://gamejolt.com/community/jams/

Hope to see your games there!!

Re: GameJolt's New Year Weekend Jam!

Posted: Tue Dec 31, 2013 11:32 pm
by Jackolantern
Very nice! How is it going? I am assuming you are in crunch time if it was until the end of the year ;)

Re: GameJolt's New Year Weekend Jam!

Posted: Tue Dec 31, 2013 11:45 pm
by vitinho444
It was until 28th December (the weekend) but as it was the last weekend jam of 2013 it was called New Years Weekend Jam :)

I did get a Alpha ready : http://gamejolt.com/games/action/project-kunami/20582/

I will resume work after college exams :D

Re: GameJolt's New Year Weekend Jam!

Posted: Wed Jan 01, 2014 12:06 am
by Jackolantern
Wow, that looks nice! :D

Re: GameJolt's New Year Weekend Jam!

Posted: Wed Jan 01, 2014 1:30 am
by vitinho444
Wow thanks :)

Is no DayZ, but i think with some work there can be a chance for a good single player survival :)

Re: GameJolt's New Year Weekend Jam!

Posted: Thu Jan 02, 2014 8:07 pm
by Jackolantern
Was this done in just a couple of days?

Re: GameJolt's New Year Weekend Jam!

Posted: Thu Jan 02, 2014 8:31 pm
by vitinho444
+/-, I really really started working on it in 9th December. But i haven't worked on it everyday until the jam, but no, it was not a weekend only game, i had already a good pre-alpha and i decided to join the Jam to speed up the release for the Alpha. I did and im proud of it :)

Re: GameJolt's New Year Weekend Jam!

Posted: Fri Jan 03, 2014 12:22 am
by Jackolantern
Still very impressive for such a small amount of time! :)

Re: GameJolt's New Year Weekend Jam!

Posted: Fri Jan 03, 2014 1:38 pm
by vitinho444
Wow thanks :)

I never spent more than 2h on it in the days i was working on it. Unity gets me so stressed with bullshit.. i imagine if UDK, Frostbite, IW Engine, gives that kind of crap, like "too many pairs created, ignoring new ones" (pairs as in collision pairs)

Re: GameJolt's New Year Weekend Jam!

Posted: Fri Jan 03, 2014 9:23 pm
by Jackolantern
I have honestly never used Unity, although I have been tempted. But I largely gave up on 3D game development long ago for personal reasons (I at least have a chance to create sprites or have them created for me, but with 3D the bar is pushed too high)