[2D] XNA or Allegro (C# vs C++) or Other?
Posted: Mon Feb 10, 2014 9:00 pm
				
				Hey IR!!!
So, I'm soooo tired of 3D and Unity... And I wanted to add a 2D game to my portfolio. I've looked on some tutorials and i found nice playlists (i love tuts playlists *-*) to both XNA and Allegro 4/5.
Ok so.. Bare bones, which one would you pick? (Have in mind that XNA uses c# and Allegro c++).
Now you have your bare bones choice, now in a export prespective. Like XNA can be played in Windows PC's, Phones and Xbox 360, and Allegro can be played in Linux, Mac and Windows.
For me this is a big "no" for both. i would like to make a game and export it to the browser, or even Android... (Taking this in consideration, what language/lib would you suggest?)
Now with those two choices, i have a third "requirement", It should present few to no user installs crap. I dont know about XNA, but Allegro just needs some .dlls in the main folder and that's it!
What you guys suggest me?
PS: All this choices are for me to create a small game/engine from scratch. "Crazy Kid", well the tutorials are like that, and it kinda helps to know what is behind each system, like physics and map generation.
			So, I'm soooo tired of 3D and Unity... And I wanted to add a 2D game to my portfolio. I've looked on some tutorials and i found nice playlists (i love tuts playlists *-*) to both XNA and Allegro 4/5.
Ok so.. Bare bones, which one would you pick? (Have in mind that XNA uses c# and Allegro c++).
Now you have your bare bones choice, now in a export prespective. Like XNA can be played in Windows PC's, Phones and Xbox 360, and Allegro can be played in Linux, Mac and Windows.
For me this is a big "no" for both. i would like to make a game and export it to the browser, or even Android... (Taking this in consideration, what language/lib would you suggest?)
Now with those two choices, i have a third "requirement", It should present few to no user installs crap. I dont know about XNA, but Allegro just needs some .dlls in the main folder and that's it!
What you guys suggest me?
PS: All this choices are for me to create a small game/engine from scratch. "Crazy Kid", well the tutorials are like that, and it kinda helps to know what is behind each system, like physics and map generation.
 But hey.. we need to learn new things right?
 But hey.. we need to learn new things right? 
 
 