Enchant.JS

For discussions about game development that does not fit in any of the other topics.
Post Reply
User avatar
Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Enchant.JS

Post by Jackolantern »

Has anyone here used or checked-out Enchant.js? I have been looking into it today for a project I am fleshing out.

I do also own a license for Impact, which, for its main use cases, is likely a much more powerful engine. But what is not good for this project about Impact is how tied-in to Weltmeister it is. I want to make my own level editor tied-in with the features of my game. I also want DOM-based graphics for compatibility (this game is casual and will be aimed for people to play anywhere, including at work) and mobile performance, and Impact doesn't offer any DOM drawing, whereas Enchant.js does. The creator of Impact obviously had platformers and action games in mind when he created it, and my project doesn't fall into that category. No where near it lol.
The indelible lord of tl;dr
User avatar
hallsofvallhalla
Site Admin
Posts: 12023
Joined: Wed Apr 22, 2009 11:29 pm

Re: Enchant.JS

Post by hallsofvallhalla »

Yep have used it, pretty good engine. Though it has been a while so cant comment to much :(

What do you mean by
But what is not good for this project about Impact is how tied-in to Weltmeister it is
All Weltmeister does is create an array that ties to an image. You can easily pull that out. I did when I created my WebCraft.
http://indie-resource.com/webcraft/index.html
User avatar
Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Re: Enchant.JS

Post by Jackolantern »

I know you can of course, but just that it is designed to work with it, from defining collision layers in it, to its strict naming policies, etc. But that isn't the biggest issue. The main reason why I'm not using it is because it is Canvas-only, and I am wanting to go DOM for this project.
The indelible lord of tl;dr
User avatar
hallsofvallhalla
Site Admin
Posts: 12023
Joined: Wed Apr 22, 2009 11:29 pm

Re: Enchant.JS

Post by hallsofvallhalla »

ahhhhh. Crafty is pretty "crafty" too. My favorite non Canvas library was Javascript Gamelib

http://www.sean.co.uk/a/webdesign/javas ... melib.shtm

download here

http://www.liquidizer.demon.co.uk/files ... amelib.zip
User avatar
Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Re: Enchant.JS

Post by Jackolantern »

Interesting! I don't think I have ever seen this one. Thank you!
The indelible lord of tl;dr
Post Reply

Return to “General Development”